19 lines
484 B
C#
19 lines
484 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
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{
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public class ActionToAxisXRInputHand : ActionToControlXRInputHand<float>
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{
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[SerializeField]
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Slider m_Slider;
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void Update()
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{
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if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue))
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m_Slider.value = axisValue;
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}
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}
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}
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