VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Samples~/ControllerXRInput/Scripts/ActionToAxisXRInputHand.cs
2025-07-29 13:45:50 +03:00

19 lines
484 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput
{
public class ActionToAxisXRInputHand : ActionToControlXRInputHand<float>
{
[SerializeField]
Slider m_Slider;
void Update()
{
if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue))
m_Slider.value = axisValue;
}
}
}