VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Samples~/Controller/Scripts/ActionToAxis.cs
2025-07-29 13:45:50 +03:00

18 lines
710 B
C#

using UnityEngine.UI;
using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToAxis : ActionToControl
{
[Tooltip("Slider controlled by the action value")]
[SerializeField] private Slider _slider = null;
protected override void OnActionPerformed(InputAction.CallbackContext ctx) => UpdateValue(ctx);
protected override void OnActionStarted(InputAction.CallbackContext ctx) => UpdateValue(ctx);
protected override void OnActionCanceled(InputAction.CallbackContext ctx) => UpdateValue(ctx);
private void UpdateValue(InputAction.CallbackContext ctx) => _slider.value = ctx.ReadValue<float>();
}
}