VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Runtime/Features/Interactions/HandCommonPosesInteraction.cs
2025-07-29 13:45:50 +03:00

340 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Scripting;
using UnityEngine.XR.OpenXR.Input;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.XR;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if USE_INPUT_SYSTEM_POSE_CONTROL
using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
#else
using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
#endif
namespace UnityEngine.XR.OpenXR.Features.Interactions
{
/// <summary>
/// This <see cref="OpenXRInteractionFeature"/> enables the use of hand common poses profiles in OpenXR.
/// </summary>
#if UNITY_EDITOR
[UnityEditor.XR.OpenXR.Features.OpenXRFeature(UiName = "Hand Interaction Poses",
BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.WSA, BuildTargetGroup.Android},
Company = "Unity",
Desc = "Add hand common interaction poses feature, if enabled, four additional commonly used poses will be supported.",
DocumentationLink = Constants.k_DocumentationManualURL + "features/handcommonposesinteraction.html",
OpenxrExtensionStrings = extensionString,
Version = "0.0.1",
FeatureId = featureId)]
#endif
public class HandCommonPosesInteraction : OpenXRInteractionFeature
{
/// <summary>
/// The feature id string. This is used to give the feature a well known id for reference.
/// </summary>
public const string featureId = "com.unity.openxr.feature.input.handinteractionposes";
/// <summary>
/// A flag to mark this hand interaction feature is potentially additive.
/// </summary>
internal override bool IsAdditive => true;
/// <summary>
/// An interaction feature that supports commonly used hand poses for hand interactions across motion controller and hand tracking devices.
/// </summary>
[Preserve, InputControlLayout(displayName = "Hand Interaction Poses (OpenXR)", commonUsages = new[] { "LeftHand", "RightHand" }, isGenericTypeOfDevice = true)]
public class HandInteractionPoses : OpenXRDevice
{
/// <summary>
/// A <see cref="PoseControl"/> that represents the <see cref="HandCommonPosesInteraction.grip"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0, aliases = new[] { "device", "gripPose" }, usage = "Device")]
public PoseControl devicePose { get; private set; }
/// <summary>
/// A <see cref="PoseControl"/> that represents the <see cref="HandCommonPosesInteraction.aim"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0, alias = "aimPose", usage = "Pointer")]
public PoseControl pointer { get; private set; }
/// <summary>
/// A <see cref="PoseControl"/> that represents the <see cref="HandCommonPosesInteraction.poke"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0)]
public PoseControl pokePose { get; private set; }
/// <summary>
/// A <see cref="PoseControl"/> that represents the <see cref="HandCommonPosesInteraction.pinch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0)]
public PoseControl pinchPose { get; private set; }
/// <summary>
/// Internal call used to assign controls to the the correct element.
/// </summary>
protected override void FinishSetup()
{
base.FinishSetup();
devicePose = GetChildControl<PoseControl>("devicePose");
pointer = GetChildControl<PoseControl>("pointer");
pokePose = GetChildControl<PoseControl>("pokePose");
pinchPose = GetChildControl<PoseControl>("pinchPose");
}
}
/// <summary>
/// The interaction profile string used to reference Hand Common Poses feature.
/// </summary>
public const string profile = "/interaction_profiles/unity/hand_interaction_poses";
// Available Bindings
// Both Hands
/// <summary>
/// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string grip = "/input/grip/pose";
/// <summary>
/// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string aim = "/input/aim/pose";
/// <summary>
/// Constant for a pose interaction binding '.../input/poke_ext/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string poke = "/input/poke_ext/pose";
/// <summary>
/// Constant for a pose interaction binding '.../input/pinch_ext/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string pinch = "/input/pinch_ext/pose";
private const string kDeviceLocalizedName = "Hand Interaction Poses OpenXR";
/// <summary>
/// The OpenXR Extension string. This is used by OpenXR to check if this extension is available or enabled.
/// </summary>
public const string extensionString = "XR_EXT_hand_interaction";
#if UNITY_EDITOR
protected internal override void GetValidationChecks(List<OpenXRFeature.ValidationRule> results, BuildTargetGroup target)
{
results.Add( new ValidationRule(this){
message = "Additive Interaction feature requires a valid controller or hand interaction profile selected within Interaction Profiles.",
error = true,
errorEnteringPlaymode = true,
checkPredicate = () =>
{
var settings = OpenXRSettings.GetSettingsForBuildTargetGroup(target);
if (null == settings)
return false;
bool handCommonPosesFeatureEnabled = false;
bool otherNonAdditiveInteractionFeatureEnabled = false;
foreach (var feature in settings.GetFeatures<OpenXRInteractionFeature>())
{
if (feature.enabled)
{
if (feature is HandCommonPosesInteraction)
handCommonPosesFeatureEnabled = true;
else if (!(feature as OpenXRInteractionFeature).IsAdditive && !(feature is EyeGazeInteraction))
otherNonAdditiveInteractionFeatureEnabled = true;
}
}
return handCommonPosesFeatureEnabled && otherNonAdditiveInteractionFeatureEnabled;
},
fixIt = () => SettingsService.OpenProjectSettings("Project/XR Plug-in Management/OpenXR"),
fixItAutomatic = false,
fixItMessage = "Open Project Settings to select one or more non Additive interaction profiles."
});
}
#endif
/// <inheritdoc/>
protected internal override bool OnInstanceCreate(ulong instance)
{
// Requires hand tracking extension
if (!OpenXRRuntime.IsExtensionEnabled(extensionString))
return false;
return base.OnInstanceCreate(instance);
}
/// <summary>
/// Registers the <see cref="HandInteractionPoses"/> layout with the Input System.
/// </summary>
protected override void RegisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RegisterLayout(typeof(HandInteractionPoses),
matches: new InputDeviceMatcher()
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
.WithProduct(kDeviceLocalizedName));
}
/// <summary>
/// Removes the <see cref="HandInteractionPoses"/> layout with the Input System.
/// </summary>
protected override void UnregisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RemoveLayout(nameof(HandInteractionPoses));
}
/// <summary>
/// Return Interaction profile type. Hand common poses profile is Device type.
/// </summary>
/// <returns>Interaction profile type.</returns>
protected override InteractionProfileType GetInteractionProfileType()
{
return typeof(HandInteractionPoses).IsSubclassOf(typeof(XRController)) ? InteractionProfileType.XRController : InteractionProfileType.Device;
}
/// <summary>
/// Return device layout string that used to register device in InputSystem.
/// </summary>
/// <returns>Device layout string.</returns>
protected override string GetDeviceLayoutName()
{
return nameof(HandInteractionPoses);
}
/// <inheritdoc/>
protected override void RegisterActionMapsWithRuntime()
{
ActionMapConfig actionMap = new ActionMapConfig()
{
name = "handinteractionposes",
localizedName = kDeviceLocalizedName,
desiredInteractionProfile = profile,
manufacturer = "",
serialNumber = "",
deviceInfos = new List<DeviceConfig>()
{
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HandTracking | InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Left),
userPath = UserPaths.leftHand
},
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HandTracking | InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Right),
userPath = UserPaths.rightHand
}
},
actions = new List<ActionConfig>()
{
// Device Pose
new ActionConfig()
{
name = "devicePose",
localizedName = "Device Pose",
type = ActionType.Pose,
usages = new List<string>()
{
"Device"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = grip,
interactionProfileName = profile,
}
},
isAdditive = true
},
// Pointer Pose
new ActionConfig()
{
name = "pointer",
localizedName = "Pointer Pose",
type = ActionType.Pose,
usages = new List<string>()
{
"Pointer"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = aim,
interactionProfileName = profile,
}
},
isAdditive = true
},
//Poke Pose
new ActionConfig()
{
name = "PokePose",
localizedName = "Poke Pose",
type = ActionType.Pose,
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = poke,
interactionProfileName = profile,
}
},
isAdditive = true
},
//Pinch Pose
new ActionConfig()
{
name = "PinchPose",
localizedName = "Pinch Pose",
type = ActionType.Pose,
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = pinch,
interactionProfileName = profile,
}
},
isAdditive = true
}
}
};
AddActionMap(actionMap);
}
//Process additive actions: add additional supported additive actions to existing controller or hand interaction profiles
internal override void AddAdditiveActions(List<OpenXRInteractionFeature.ActionMapConfig> actionMaps, ActionMapConfig additiveMap)
{
foreach (var actionMap in actionMaps)
{
//valid userPath is user/hand/left or user/hand/right
var validUserPath = actionMap.deviceInfos.Where(d => d.userPath != null && ((String.CompareOrdinal(d.userPath, OpenXRInteractionFeature.UserPaths.leftHand) == 0) ||
(String.CompareOrdinal(d.userPath, OpenXRInteractionFeature.UserPaths.rightHand) == 0)));
if (validUserPath.Any())
{
foreach (var additiveAction in additiveMap.actions.Where(a => a.isAdditive))
{
bool duplicateFound = false;
var poseActions = actionMap.actions.Where(m => m.type == ActionType.Pose).Distinct().ToList();
foreach (var poseAction in poseActions)
{
if ((poseAction.bindings.Where(b => b.interactionPath != null && (String.CompareOrdinal(b.interactionPath, additiveAction.bindings[0].interactionPath) == 0))).Any())
{
poseAction.isAdditive = true;
duplicateFound = true;
}
}
if (!duplicateFound)
actionMap.actions.Add(additiveAction);
}
}
}
}
}
}