VR4Medical/ICI/Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Runtime/Inputs/Readers/XRInputDeviceInputTrackingStateValueReader.cs
2025-07-29 13:45:50 +03:00

19 lines
996 B
C#

namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
{
/// <summary>
/// A <see cref="ScriptableObject"/> that provides an <see cref="InputTrackingState"/> value from a device
/// from the XR input subsystem as defined by its characteristics and feature usage string.
/// Intended to be used with an <see cref="XRInputValueReader"/> as its object reference.
/// </summary>
[HelpURL(XRHelpURLConstants.k_XRInputDeviceInputTrackingStateValueReader)]
[CreateAssetMenu(fileName = "XRInputDeviceInputTrackingStateValueReader", menuName = "XR/Input Value Reader/InputTrackingState")]
public class XRInputDeviceInputTrackingStateValueReader : XRInputDeviceValueReader<InputTrackingState>
{
/// <inheritdoc />
public override InputTrackingState ReadValue() => ReadInputTrackingStateValue();
/// <inheritdoc />
public override bool TryReadValue(out InputTrackingState value) => TryReadInputTrackingStateValue(out value);
}
}