VR4Medical/ICI/Library/PackageCache/com.unity.shadergraph@e5d3455aa133/Editor/Data/Interfaces/IMayRequireCameraOpaqueTexture.cs
2025-07-29 13:45:50 +03:00

19 lines
611 B
C#

using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph
{
interface IMayRequireCameraOpaqueTexture
{
bool RequiresCameraOpaqueTexture(ShaderStageCapability stageCapability = ShaderStageCapability.All);
}
static class MayRequireCameraOpaqueTextureExtensions
{
public static bool RequiresCameraOpaqueTexture(this MaterialSlot slot)
{
var mayRequireCameraOpaqueTexture = slot as IMayRequireCameraOpaqueTexture;
return mayRequireCameraOpaqueTexture != null && mayRequireCameraOpaqueTexture.RequiresCameraOpaqueTexture();
}
}
}