VR4Medical/ICI/Library/PackageCache/com.unity.render-pipelines.universal@2b88762731f8/Runtime/Overrides/FilmGrain.cs
2025-07-29 13:45:50 +03:00

220 lines
7.9 KiB
C#

using System;
namespace UnityEngine.Rendering.Universal
{
/// <summary>
/// Presets for the <see cref="FilmGrain"/> effect.
/// </summary>
public enum FilmGrainLookup
{
/// <summary>
/// Thin grain preset.
/// </summary>
Thin1,
/// <summary>
/// Thin grain preset.
/// </summary>
Thin2,
/// <summary>
/// Medium grain preset.
/// </summary>
Medium1,
/// <summary>
/// Medium grain preset.
/// </summary>
Medium2,
/// <summary>
/// Medium grain preset.
/// </summary>
Medium3,
/// <summary>
/// Medium grain preset.
/// </summary>
Medium4,
/// <summary>
/// Medium grain preset.
/// </summary>
Medium5,
/// <summary>
/// Medium grain preset.
/// </summary>
Medium6,
/// <summary>
/// Large grain preset.
/// </summary>
Large01,
/// <summary>
/// Large grain preset.
/// </summary>
Large02,
/// <summary>
/// Custom grain preset.
/// </summary>
/// <seealso cref="FilmGrain.texture"/>
Custom
}
/// <summary>
/// A volume component that holds settings for the Film Grain effect.
/// </summary>
/// <remarks>
/// You can add <see cref="VolumeComponent"/> to a <see cref="VolumeProfile"/> in the Editor to apply a Film Grain post-processing effect.
/// </remarks>
/// <example>
/// <para>This sample code shows how settings can be retrieved and modified in runtime:</para>
/// <code>
/// using System;
/// using UnityEngine;
/// using UnityEngine.Rendering;
/// using UnityEngine.Rendering.Universal;
///
/// public class ModifyVolumeComponent : MonoBehaviour
/// {
/// [SerializeField] VolumeProfile volumeProfile;
/// [SerializeField] VolumeSettings volumeSettings;
///
/// private bool m_HasRetrievedVolumeComponent;
/// private FilmGrain m_VolumeComponent;
///
/// [Serializable]
/// private struct VolumeSettings
/// {
/// public bool active;
/// public FilmGrainLookupParameter type;
/// public ClampedFloatParameter intensity;
/// public ClampedFloatParameter response;
/// public NoInterpTextureParameter texture;
///
/// public void SetVolumeComponentSettings(ref FilmGrain volumeComponent)
/// {
/// volumeComponent.active = active;
/// volumeComponent.type = type;
/// volumeComponent.intensity = intensity;
/// volumeComponent.response = response;
/// volumeComponent.texture = texture;
/// }
///
/// public void GetVolumeComponentSettings(ref FilmGrain volumeComponent)
/// {
/// active = volumeComponent.active;
/// type = volumeComponent.type;
/// intensity = volumeComponent.intensity;
/// response = volumeComponent.response;
/// texture = volumeComponent.texture;
/// }
/// }
///
/// private void Start()
/// {
/// m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
/// if (m_HasRetrievedVolumeComponent)
/// volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
/// }
///
/// private void Update()
/// {
/// if (!m_HasRetrievedVolumeComponent)
/// return;
///
/// volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
/// }
///
/// private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref FilmGrain volumeComponent)
/// {
/// if (volumeComponent != null)
/// return true;
///
/// if (volumeProfile == null)
/// {
/// Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
/// return false;
/// }
///
/// volumeProfile.TryGet(out FilmGrain component);
/// if (component == null)
/// {
/// Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
/// return false;
/// }
///
/// volumeComponent = component;
/// return true;
/// }
/// }
/// </code>
/// </example>
/// <seealso cref="VolumeProfile"/>
/// <seealso cref="VolumeComponent"/>
/// <seealso cref="IPostProcessComponent"/>
/// <seealso cref="VolumeParameter{T}"/>
/// <seealso cref="FilmGrainLookupParameter"/>
/// <seealso cref="ClampedFloatParameter"/>
/// <seealso cref="NoInterpTextureParameter"/>
[Serializable, VolumeComponentMenu("Post-processing/Film Grain")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[URPHelpURL("Post-Processing-Film-Grain")]
public sealed class FilmGrain : VolumeComponent, IPostProcessComponent
{
/// <summary>
/// The type of grain to use. You can select a preset or provide your own texture by selecting Custom.
/// </summary>
[Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")]
public FilmGrainLookupParameter type = new FilmGrainLookupParameter(FilmGrainLookup.Thin1);
/// <summary>
/// Use this to set the strength of the Film Grain effect.
/// </summary>
[Tooltip("Use the slider to set the strength of the Film Grain effect.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
/// <summary>
/// Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.
/// </summary>
[Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")]
public ClampedFloatParameter response = new ClampedFloatParameter(0.8f, 0f, 1f);
/// <summary>
/// A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied
/// </summary>
[Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")]
public NoInterpTextureParameter texture = new NoInterpTextureParameter(null);
/// <summary>
/// Tells if the post process needs to be rendered or not.
/// </summary>
/// <returns><c>true</c> if the effect should be rendered, <c>false</c> otherwise.</returns>
public bool IsActive() => intensity.value > 0f && (type.value != FilmGrainLookup.Custom || texture.value != null);
/// <summary>
/// Tells if the post process can run the effect on-tile or if it needs a full pass.
/// </summary>
/// <returns><c>true</c> if it can run on-tile, <c>false</c> otherwise.</returns>
[Obsolete("Unused #from(2023.1)", false)]
public bool IsTileCompatible() => true;
}
/// <summary>
/// A <see cref="VolumeParameter"/> that holds a <see cref="FilmGrainLookup"/> value.
/// </summary>
[Serializable]
public sealed class FilmGrainLookupParameter : VolumeParameter<FilmGrainLookup>
{
/// <summary>
/// Creates a new <see cref="FilmGrainLookupParameter"/> instance.
/// </summary>
/// <param name="value">The initial value to store in the parameter.</param>
/// <param name="overrideState">The initial override state for the parameter.</param>
public FilmGrainLookupParameter(FilmGrainLookup value, bool overrideState = false) : base(value, overrideState) { }
}
}