VR4Medical/ICI/Logs/AssetImportWorker1.log
2025-07-29 13:45:50 +03:00

338 lines
19 KiB
Plaintext

Unity Editor version: 6000.1.9f1 (ed7b183fd33d)
Branch: 6000.1/staging
Build type: Release
Batch mode: YES
macOS version: Version 15.5 (Build 24F74)
Darwin version: 24.5.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 8192 MB
Date: 2025-07-29T10:41:27Z
Using pre-set license
Pro License: YES
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
/Users/andreidumitru/Documents/Facultate an 3/Practica /ICI
-logFile
Logs/AssetImportWorker1.log
-srvPort
57128
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name AssetImport
Successfully changed project path to: /Users/andreidumitru/Documents/Facultate an 3/Practica /ICI
/Users/andreidumitru/Documents/Facultate an 3/Practica /ICI
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8558337792] Target information:
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Player connection [8558337792] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8558337792] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 16.63 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.1.9f1 (ed7b183fd33d)
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/Facultate an 3/Practica /ICI/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
preferred device: Apple M1 (high power)
Metal devices available: 1
0: Apple M1 (high power)
Using device Apple M1 (high power)
Initializing Metal device caps: Apple M1
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56086
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.001392 seconds.
- Loaded All Assemblies, in 0.352 seconds
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.241 seconds
Domain Reload Profiling: 593ms
BeginReloadAssembly (116ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (32ms)
LoadAllAssembliesAndSetupDomain (165ms)
LoadAssemblies (161ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (119ms)
TypeCache.Refresh (117ms)
TypeCache.ScanAssembly (106ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (241ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (208ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (37ms)
SetLoadedEditorAssemblies (3ms)
BeforeProcessingInitializeOnLoad (49ms)
ProcessInitializeOnLoadAttributes (82ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.672 seconds
Refreshing native plugins compatible for Editor in 2.49 ms, found 9 plugins.
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.633 seconds
Domain Reload Profiling: 1305ms
BeginReloadAssembly (150ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (40ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (23ms)
LoadAllAssembliesAndSetupDomain (462ms)
LoadAssemblies (275ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (263ms)
TypeCache.Refresh (201ms)
TypeCache.ScanAssembly (179ms)
BuildScriptInfoCaches (51ms)
ResolveRequiredComponents (9ms)
FinalizeReload (633ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (530ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (260ms)
ProcessInitializeOnLoadMethodAttributes (163ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.27 seconds
Refreshing native plugins compatible for Editor in 2.87 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 248 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5306 unused Assets / (2.0 MB). Loaded Objects now: 6055.
Memory consumption went from 168.9 MB to 166.9 MB.
Total: 32.646666 ms (FindLiveObjects: 5.233542 ms CreateObjectMapping: 0.380666 ms MarkObjects: 23.794250 ms DeleteObjects: 3.234250 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x32a397000 may have been prematurely finalized
- Loaded All Assemblies, in 0.857 seconds
Refreshing native plugins compatible for Editor in 2.32 ms, found 10 plugins.
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.830 seconds
Domain Reload Profiling: 1689ms
BeginReloadAssembly (274ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (525ms)
LoadAssemblies (356ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (267ms)
TypeCache.Refresh (170ms)
TypeCache.ScanAssembly (143ms)
BuildScriptInfoCaches (81ms)
ResolveRequiredComponents (12ms)
FinalizeReload (830ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (666ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (117ms)
ProcessInitializeOnLoadAttributes (396ms)
ProcessInitializeOnLoadMethodAttributes (143ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 2.65 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 43 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5660 unused Assets / (2.9 MB). Loaded Objects now: 6419.
Memory consumption went from 201.8 MB to 198.9 MB.
Total: 23.296042 ms (FindLiveObjects: 1.743625 ms CreateObjectMapping: 0.274333 ms MarkObjects: 19.120417 ms DeleteObjects: 2.156708 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportWorkerClient::OnTransportError - code=2 error=End of file