VR4Medical/ICI/Logs/AssetImportWorker0.log
2025-07-29 13:45:50 +03:00

443 lines
26 KiB
Plaintext

Unity Editor version: 6000.1.9f1 (ed7b183fd33d)
Branch: 6000.1/staging
Build type: Release
Batch mode: YES
macOS version: Version 15.5 (Build 24F74)
Darwin version: 24.5.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 8192 MB
Date: 2025-07-29T10:41:20Z
Using pre-set license
Pro License: YES
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity
-adb2
-batchMode
-noUpm
-name
AssetImportWorker0
-projectPath
/Users/andreidumitru/Documents/Facultate an 3/Practica /ICI
-logFile
Logs/AssetImportWorker0.log
-srvPort
57128
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name AssetImport
Successfully changed project path to: /Users/andreidumitru/Documents/Facultate an 3/Practica /ICI
/Users/andreidumitru/Documents/Facultate an 3/Practica /ICI
[UnityMemory] Configuration Parameters - Can be set up in boot.config
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Player connection [8558337792] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
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[Physics::Module] Initialized fallback backend.
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Library Redirect Path: Library/
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Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.1.9f1 (ed7b183fd33d)
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/Facultate an 3/Practica /ICI/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Using device Apple M1 (high power)
Initializing Metal device caps: Apple M1
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56068
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Native extension for OSXStandalone target not found
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========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.454 seconds
Refreshing native plugins compatible for Editor in 2.56 ms, found 9 plugins.
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.502 seconds
Domain Reload Profiling: 956ms
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initialDomainReloadingComplete (21ms)
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TypeCache.ScanAssembly (118ms)
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ResolveRequiredComponents (9ms)
FinalizeReload (502ms)
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SetupLoadedEditorAssemblies (408ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (172ms)
ProcessInitializeOnLoadMethodAttributes (117ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.29 seconds
Refreshing native plugins compatible for Editor in 2.41 ms, found 9 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 244 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5306 unused Assets / (2.0 MB). Loaded Objects now: 6045.
Memory consumption went from 165.6 MB to 163.6 MB.
Total: 21.174166 ms (FindLiveObjects: 3.093292 ms CreateObjectMapping: 0.475250 ms MarkObjects: 14.439250 ms DeleteObjects: 3.165500 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x326d87000 may have been prematurely finalized
- Loaded All Assemblies, in 0.658 seconds
Refreshing native plugins compatible for Editor in 2.70 ms, found 10 plugins.
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.600 seconds
Domain Reload Profiling: 1260ms
BeginReloadAssembly (243ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (18ms)
LoadAllAssembliesAndSetupDomain (359ms)
LoadAssemblies (248ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (176ms)
TypeCache.Refresh (47ms)
TypeCache.ScanAssembly (30ms)
BuildScriptInfoCaches (117ms)
ResolveRequiredComponents (9ms)
FinalizeReload (600ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (463ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (5ms)
BeforeProcessingInitializeOnLoad (114ms)
ProcessInitializeOnLoadAttributes (258ms)
ProcessInitializeOnLoadMethodAttributes (83ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 2.99 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 45 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5662 unused Assets / (4.4 MB). Loaded Objects now: 6409.
Memory consumption went from 175.9 MB to 171.5 MB.
Total: 9.573208 ms (FindLiveObjects: 2.234792 ms CreateObjectMapping: 0.190125 ms MarkObjects: 5.065458 ms DeleteObjects: 2.081958 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x33c087000 may have been prematurely finalized
- Loaded All Assemblies, in 0.815 seconds
Refreshing native plugins compatible for Editor in 2.52 ms, found 10 plugins.
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Assertion failed on expression: 'pred(*previous, *i)'
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.863 seconds
Domain Reload Profiling: 1679ms
BeginReloadAssembly (263ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (14ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (21ms)
LoadAllAssembliesAndSetupDomain (492ms)
LoadAssemblies (353ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (236ms)
TypeCache.Refresh (110ms)
TypeCache.ScanAssembly (87ms)
BuildScriptInfoCaches (115ms)
ResolveRequiredComponents (9ms)
FinalizeReload (863ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (717ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (128ms)
ProcessInitializeOnLoadAttributes (428ms)
ProcessInitializeOnLoadMethodAttributes (152ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 2.92 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 36 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5662 unused Assets / (3.5 MB). Loaded Objects now: 6412.
Memory consumption went from 181.8 MB to 178.2 MB.
Total: 19.471750 ms (FindLiveObjects: 1.283584 ms CreateObjectMapping: 0.324958 ms MarkObjects: 14.770250 ms DeleteObjects: 3.091750 ms)
Prepare: number of updated asset objects reloaded= 0
========================================================================
Received Import Request.
Time since last request: 363981.975922 seconds.
path: Assets/DefaultVolumeProfile.asset
artifactKey: Guid(b6d8050cecbe75e4c8b3445d5ccd33ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/DefaultVolumeProfile.asset using Guid(b6d8050cecbe75e4c8b3445d5ccd33ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e9c89d0682fd7d2b13925f9fea4027bb') in 0.030191333 seconds
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AssetImportWorkerClient::OnTransportError - code=2 error=End of file