VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Runtime/Features/Interactions/PalmPoseInteraction.cs
2025-07-29 13:45:50 +03:00

297 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Scripting;
using UnityEngine.XR.OpenXR.Input;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.XR;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if USE_INPUT_SYSTEM_POSE_CONTROL
using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
#else
using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
#endif
namespace UnityEngine.XR.OpenXR.Features.Interactions
{
/// <summary>
/// This <see cref="OpenXRInteractionFeature"/> enables the use of Palm Pose feature in OpenXR.
/// </summary>
#if UNITY_EDITOR
[UnityEditor.XR.OpenXR.Features.OpenXRFeature(UiName = "Palm Pose",
BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.WSA, BuildTargetGroup.Android},
Company = "Unity",
Desc = "Add Palm pose feature and if enabled, extra palm pose path /input/palm_ext/pose will be added to regular interaction profile.",
DocumentationLink = Constants.k_DocumentationManualURL + "features/palmposeinteraction.html",
OpenxrExtensionStrings = extensionString,
Version = "0.0.1",
FeatureId = featureId)]
#endif
public class PalmPoseInteraction : OpenXRInteractionFeature
{
/// <summary>
/// The feature id string. This is used to give the feature a well known id for reference.
/// </summary>
public const string featureId = "com.unity.openxr.feature.input.palmpose";
/// <summary>
/// A flag to mark this Palm Pose feature is additive.
/// </summary>
internal override bool IsAdditive => true;
/// <summary>
/// Palm Pose interaction feature supports an input patch for the palm pose.
/// </summary>
[Preserve, InputControlLayout(displayName = "Palm Pose (OpenXR)", commonUsages = new[] { "LeftHand", "RightHand" })]
public class PalmPose : XRController
{
/// <summary>
/// A <see cref="PoseControl"/> that represents the <see cref="PalmPoseInteraction.palmPose"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0)]
public PoseControl palmPose { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping palmPose/isTracked.
/// </summary>
[Preserve, InputControl(offset = 0)]
new public ButtonControl isTracked { get; private set; }
/// <summary>
/// A [IntegerControl](xref:UnityEngine.InputSystem.Controls.IntegerControl) required for backwards compatibility with the XRSDK layouts. This represents the bit flag set to indicate what data is valid. This value is equivalent to mapping palmPose/trackingState.
/// </summary>
[Preserve, InputControl(offset = 4)]
new public IntegerControl trackingState { get; private set; }
/// <summary>
/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for backwards compatibility with the XRSDK layouts. This is the device position. This value is equivalent to mapping palmPose/position.
/// </summary>
[Preserve, InputControl(offset = 8, noisy = true, alias = "palmPosition")]
new public Vector3Control devicePosition { get; private set; }
/// <summary>
/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the device orientation. This value is equivalent to mapping palmPose/rotation.
/// </summary>
[Preserve, InputControl(offset = 20, noisy = true, alias = "palmRotation")]
new public QuaternionControl deviceRotation { get; private set; }
/// <summary>
/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for backwards compatibility with the XRSDK layouts. This is the palm pose position. This value is equivalent to mapping palmPose/position.
/// </summary>
[Preserve, InputControl(offset = 8, noisy = true)]
public Vector3Control palmPosition { get; private set; }
/// <summary>
/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the palm pose orientation. This value is equivalent to mapping palmPose/rotation.
/// </summary>
[Preserve, InputControl(offset = 20, noisy = true)]
public QuaternionControl palmRotation { get; private set; }
/// <summary>
/// Internal call used to assign controls to the the correct element.
/// </summary>
protected override void FinishSetup()
{
base.FinishSetup();
palmPose = GetChildControl<PoseControl>("palmPose");
}
}
/// <summary>
/// Constant for a pose interaction binding '.../palm_ext/pose' OpenXR Input Binding.
/// </summary>
public const string palmPose = "/input/palm_ext/pose";
/// <summary>
/// Constant for a pose interaction binding '.../grip_surface/pose' OpenXR Input Binding, which is supported in OpenXR 1.1 specification
/// </summary>
public const string gripSurfacePose = "/input/grip_surface/pose";
/// <summary>
/// A unique string for palm pose feature
/// </summary>
public const string profile = "/interaction_profiles/ext/palmpose";
private const string kDeviceLocalizedName = "Palm Pose Interaction OpenXR";
/// <summary>
/// The OpenXR Extension string. This is used by OpenXR to check if this extension is available or enabled.
/// </summary>
public const string extensionString = "XR_EXT_palm_pose";
#if UNITY_EDITOR
protected internal override void GetValidationChecks(List<OpenXRFeature.ValidationRule> results, BuildTargetGroup target)
{
results.Add( new ValidationRule(this){
message = "Additive Interaction feature requires a valid controller or hand interaction profile selected within Interaction Profiles.",
error = true,
errorEnteringPlaymode = true,
checkPredicate = () =>
{
var settings = OpenXRSettings.GetSettingsForBuildTargetGroup(target);
if (null == settings)
return false;
bool palmPoseFeatureEnabled = false;
bool otherNonAdditiveInteractionFeatureEnabled = false;
foreach (var feature in settings.GetFeatures<OpenXRInteractionFeature>())
{
if (feature.enabled)
{
if (feature is PalmPoseInteraction)
palmPoseFeatureEnabled = true;
else if (!(feature as OpenXRInteractionFeature).IsAdditive && !(feature is EyeGazeInteraction))
otherNonAdditiveInteractionFeatureEnabled = true;
}
}
return palmPoseFeatureEnabled && otherNonAdditiveInteractionFeatureEnabled;
},
fixIt = () => SettingsService.OpenProjectSettings("Project/XR Plug-in Management/OpenXR"),
fixItAutomatic = false,
fixItMessage = "Open Project Settings to select one or more non Additive interaction profiles."
});
}
#endif
/// <inheritdoc/>
protected internal override bool OnInstanceCreate(ulong instance)
{
// Requires the palmPose extension
if (!OpenXRRuntime.IsExtensionEnabled(extensionString))
return false;
return base.OnInstanceCreate(instance);
}
/// <summary>
/// Registers the <see cref="PalmPose"/> layout with the Input System.
/// </summary>
protected override void RegisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RegisterLayout(typeof(PalmPose),
matches: new InputDeviceMatcher()
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
.WithProduct(kDeviceLocalizedName));
}
/// <summary>
/// Removes the <see cref="PalmPose"/> layout with the Input System.
/// </summary>
protected override void UnregisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RemoveLayout(nameof(PalmPose));
}
/// <summary>
/// Return device layout string that used for registering device for the Input System.
/// </summary>
/// <returns>Device layout string.</returns>
protected override string GetDeviceLayoutName()
{
return nameof(PalmPose);
}
/// <inheritdoc/>
protected override void RegisterActionMapsWithRuntime()
{
ActionMapConfig actionMap = new ActionMapConfig()
{
name = "palmposeinteraction",
localizedName = kDeviceLocalizedName,
desiredInteractionProfile = profile,
manufacturer = "",
serialNumber = "",
deviceInfos = new List<DeviceConfig>()
{
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HandTracking | InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Left),
userPath = UserPaths.leftHand
},
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HandTracking | InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Right),
userPath = UserPaths.rightHand
}
},
actions = new List<ActionConfig>()
{
new ActionConfig()
{
name = "palmpose",
localizedName = "Palm Pose",
type = ActionType.Pose,
bindings = AddBindingBasedOnRuntimeAPIVersion(),
isAdditive = true
}
}
};
AddActionMap(actionMap);
}
/// <summary>
/// Determine path binding based on current runtime API version.
/// </summary>
internal List<ActionBinding> AddBindingBasedOnRuntimeAPIVersion()
{
List<ActionBinding> pairingActionBinding;
if (OpenXRRuntime.isRuntimeAPIVersionGreaterThan1_1())
{
pairingActionBinding = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = gripSurfacePose,
interactionProfileName = profile,
}
};
}
else
{
pairingActionBinding = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = palmPose,
interactionProfileName = profile,
}
};
}
return pairingActionBinding;
}
/// <summary>
/// Process additive actions: add additional supported additive actions to existing controller profiles
/// </summary>
internal override void AddAdditiveActions(List<OpenXRInteractionFeature.ActionMapConfig> actionMaps, ActionMapConfig additiveMap)
{
foreach (var actionMap in actionMaps)
{
//valid userPath is user/hand/left or user/hand/right
var validUserPath = actionMap.deviceInfos.Where(d => d.userPath != null && ((String.CompareOrdinal(d.userPath, OpenXRInteractionFeature.UserPaths.leftHand) == 0) ||
(String.CompareOrdinal(d.userPath, OpenXRInteractionFeature.UserPaths.rightHand) == 0)));
if (!validUserPath.Any())
continue;
foreach (var additiveAction in additiveMap.actions.Where(a => a.isAdditive))
{
actionMap.actions.Add(additiveAction);
}
}
}
}
}