VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Runtime/Features/Interactions/HTCViveControllerProfile.cs
2025-07-29 13:45:50 +03:00

522 lines
26 KiB
C#

using System.Collections.Generic;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
using UnityEngine.Scripting;
using UnityEngine.XR.OpenXR.Input;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if USE_INPUT_SYSTEM_POSE_CONTROL
using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
#else
using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
#endif
#if USE_STICK_CONTROL_THUMBSTICKS
using ThumbstickControl = UnityEngine.InputSystem.Controls.StickControl; // If replaced, make sure the control extends Vector2Control
#else
using ThumbstickControl = UnityEngine.InputSystem.Controls.Vector2Control;
#endif
namespace UnityEngine.XR.OpenXR.Features.Interactions
{
/// <summary>
/// This <see cref="OpenXRInteractionFeature"/> enables the use of HTC Vive Controllers interaction profiles in OpenXR.
/// </summary>
#if UNITY_EDITOR
[UnityEditor.XR.OpenXR.Features.OpenXRFeature(UiName = "HTC Vive Controller Profile",
BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.WSA},
Company = "Unity",
Desc = "Allows for mapping input to the HTC Vive Controller interaction profile.",
DocumentationLink = Constants.k_DocumentationManualURL + "features/htcvivecontrollerprofile.html",
OpenxrExtensionStrings = "",
Version = "0.0.1",
Category = UnityEditor.XR.OpenXR.Features.FeatureCategory.Interaction,
FeatureId = featureId)]
#endif
public class HTCViveControllerProfile : OpenXRInteractionFeature
{
/// <summary>
/// The feature id string. This is used to give the feature a well known id for reference.
/// </summary>
public const string featureId = "com.unity.openxr.feature.input.htcvive";
/// <summary>
/// An Input System device based off the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#_htc_vive_controller_profile">HTC Vive Controller</a>.
/// </summary>
[Preserve, InputControlLayout(displayName = "HTC Vive Controller (OpenXR)", commonUsages = new[] { "LeftHand", "RightHand" })]
public class ViveController : XRControllerWithRumble
{
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents information from the HTC Vive Controller Profile select OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "Secondary", "selectbutton" }, usage = "SystemButton")]
public ButtonControl select { get; private set; }
/// <summary>
/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents information from the <see cref="HTCViveControllerProfile.squeeze"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "GripAxis", "squeeze" }, usage = "Grip")]
public AxisControl grip { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents information from the <see cref="HTCViveControllerProfile.squeeze"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "GripButton", "squeezeClicked" }, usage = "GripButton")]
public ButtonControl gripPressed { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents information from the <see cref="HTCViveControllerProfile.menu"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "Primary", "menubutton" }, usage = "MenuButton")]
public ButtonControl menu { get; private set; }
/// <summary>
/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents information from the <see cref="HTCViveControllerProfile.trigger"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "triggeraxis", usage = "Trigger")]
public AxisControl trigger { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents information from the <see cref="HTCViveControllerProfile.triggerClick"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "triggerbutton", usage = "TriggerButton")]
public ButtonControl triggerPressed { get; private set; }
/// <summary>
/// A [Vector2Control](xref:UnityEngine.InputSystem.Controls.Vector2Control)/[StickControl](xref:UnityEngine.InputSystem.Controls.StickControl) that represents information from the <see cref="HTCViveControllerProfile.trackpad"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "Primary2DAxis", "touchpadaxes", "touchpad" }, usage = "Primary2DAxis")]
public ThumbstickControl trackpad { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents information from the <see cref="HTCViveControllerProfile.trackpadClick"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "joystickorpadpressed", "touchpadpressed" }, usage = "Primary2DAxisClick")]
public ButtonControl trackpadClicked { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents information from the <see cref="HTCViveControllerProfile.trackpadTouch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "joystickorpadtouched", "touchpadtouched" }, usage = "Primary2DAxisTouch")]
public ButtonControl trackpadTouched { get; private set; }
/// <summary>
/// A <see cref="PoseControl"/> that represents information from the <see cref="HTCViveControllerProfile.grip"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0, aliases = new[] { "device", "gripPose" }, usage = "Device")]
public PoseControl devicePose { get; private set; }
/// <summary>
/// A <see cref="PoseControl"/> that represents information from the <see cref="HTCViveControllerProfile.aim"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0, alias = "aimPose", usage = "Pointer")]
public PoseControl pointer { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked.
/// </summary>
[Preserve, InputControl(offset = 26)]
new public ButtonControl isTracked { get; private set; }
/// <summary>
/// A [IntegerControl](xref:UnityEngine.InputSystem.Controls.IntegerControl) required for back compatibility with the XRSDK layouts. This represents the bit flag set indicating what data is valid. This value is equivalent to mapping devicePose/trackingState.
/// </summary>
[Preserve, InputControl(offset = 28)]
new public IntegerControl trackingState { get; private set; }
/// <summary>
/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for back compatibility with the XRSDK layouts. This is the device position. For the Oculus Touch device, this is both the grip and the pointer position. This value is equivalent to mapping devicePose/position.
/// </summary>
[Preserve, InputControl(offset = 32, alias = "gripPosition")]
new public Vector3Control devicePosition { get; private set; }
/// <summary>
/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the device orientation. For the Oculus Touch device, this is both the grip and the pointer rotation. This value is equivalent to mapping devicePose/rotation.
/// </summary>
[Preserve, InputControl(offset = 44, alias = "gripOrientation")]
new public QuaternionControl deviceRotation { get; private set; }
/// <summary>
/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for back compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position.
/// </summary>
[Preserve, InputControl(offset = 92)]
public Vector3Control pointerPosition { get; private set; }
/// <summary>
/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation.
/// </summary>
[Preserve, InputControl(offset = 104, alias = "pointerOrientation")]
public QuaternionControl pointerRotation { get; private set; }
/// <summary>
/// A <see cref="HapticControl"/> that represents the <see cref="HTCViveControllerProfile.haptic"/> binding.
/// </summary>
[Preserve, InputControl(usage = "Haptic")]
public HapticControl haptic { get; private set; }
/// <inheritdoc cref="OpenXRDevice"/>
protected override void FinishSetup()
{
base.FinishSetup();
select = GetChildControl<ButtonControl>("select");
grip = GetChildControl<AxisControl>("grip");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
menu = GetChildControl<ButtonControl>("menu");
trigger = GetChildControl<AxisControl>("trigger");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
trackpad = GetChildControl<StickControl>("trackpad");
trackpadClicked = GetChildControl<ButtonControl>("trackpadClicked");
trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
pointer = GetChildControl<PoseControl>("pointer");
pointerPosition = GetChildControl<Vector3Control>("pointerPosition");
pointerRotation = GetChildControl<QuaternionControl>("pointerRotation");
devicePose = GetChildControl<PoseControl>("devicePose");
isTracked = GetChildControl<ButtonControl>("isTracked");
trackingState = GetChildControl<IntegerControl>("trackingState");
devicePosition = GetChildControl<Vector3Control>("devicePosition");
deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
haptic = GetChildControl<HapticControl>("haptic");
}
}
/// <summary>The interaction profile string used to reference the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#_htc_vive_controller_profile">HTC Vive Controller</a>.</summary>
public const string profile = "/interaction_profiles/htc/vive_controller";
/// <summary>
/// Constant for a boolean interaction binding '.../input/system/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string system = "/input/system/click";
/// <summary>
/// Constant for a boolean interaction binding '.../input/squeeze/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string squeeze = "/input/squeeze/click";
/// <summary>
/// Constant for a boolean interaction binding '.../input/menu/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string menu = "/input/menu/click";
/// <summary>
/// Constant for a float interaction binding '.../input/trigger/value' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string trigger = "/input/trigger/value";
/// <summary>
/// Constant for a boolean interaction binding '.../input/trigger/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string triggerClick = "/input/trigger/click";
/// <summary>
/// Constant for a Vector2 interaction binding '.../input/trackpad' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string trackpad = "/input/trackpad";
/// <summary>
/// Constant for a boolean interaction binding '.../input/trackpad/click' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string trackpadClick = "/input/trackpad/click";
/// <summary>
/// Constant for a boolean interaction binding '.../input/trackpad/touch' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string trackpadTouch = "/input/trackpad/touch";
/// <summary>
/// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string grip = "/input/grip/pose";
/// <summary>
/// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string aim = "/input/aim/pose";
/// <summary>
/// Constant for a haptic interaction binding '.../output/haptic' OpenXR Input Binding. Used by input subsystem to bind actions to physical inputs.
/// </summary>
public const string haptic = "/output/haptic";
private const string kDeviceLocalizedName = "HTC Vive Controller OpenXR";
/// <summary>
/// Registers the <see cref="ViveController"/> layout with the Input System.
/// </summary>
protected override void RegisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RegisterLayout(typeof(ViveController),
matches: new InputDeviceMatcher()
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
.WithProduct(kDeviceLocalizedName));
}
/// <summary>
/// Removes the <see cref="ViveController"/> layout from the Input System.
/// </summary>
protected override void UnregisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RemoveLayout(nameof(ViveController));
}
/// <summary>
/// Return device layout string that used for registering device for the Input System.
/// </summary>
/// <returns>Device layout string.</returns>
protected override string GetDeviceLayoutName()
{
return nameof(ViveController);
}
/// <inheritdoc/>
protected override void RegisterActionMapsWithRuntime()
{
ActionMapConfig actionMap = new ActionMapConfig()
{
name = "htcvivecontroller",
localizedName = kDeviceLocalizedName,
desiredInteractionProfile = profile,
manufacturer = "HTC",
serialNumber = "",
deviceInfos = new List<DeviceConfig>()
{
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Left),
userPath = UserPaths.leftHand
},
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Right),
userPath = UserPaths.rightHand
}
},
actions = new List<ActionConfig>()
{
new ActionConfig()
{
name = "grip",
localizedName = "Grip",
type = ActionType.Axis1D,
usages = new List<string>()
{
"Grip"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = squeeze,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "gripPressed",
localizedName = "Grip Pressed",
type = ActionType.Binary,
usages = new List<string>()
{
"GripButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = squeeze,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "menu",
localizedName = "Menu",
type = ActionType.Binary,
usages = new List<string>()
{
"MenuButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = menu,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "select",
localizedName = "Select",
type = ActionType.Binary,
usages = new List<string>()
{
"SystemButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = system,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trigger",
localizedName = "Trigger",
type = ActionType.Axis1D,
usages = new List<string>()
{
"Trigger"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trigger,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "triggerPressed",
localizedName = "Trigger Pressed",
type = ActionType.Binary,
usages = new List<string>()
{
"TriggerButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = triggerClick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trackpad",
localizedName = "Trackpad",
type = ActionType.Axis2D,
usages = new List<string>()
{
"Primary2DAxis"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trackpad,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trackpadTouched",
localizedName = "Trackpad Touched",
type = ActionType.Binary,
usages = new List<string>()
{
"Primary2DAxisTouch"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trackpadTouch,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trackpadClicked",
localizedName = "Trackpad Clicked",
type = ActionType.Binary,
usages = new List<string>()
{
"Primary2DAxisClick"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trackpadClick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "devicePose",
localizedName = "Device Pose",
type = ActionType.Pose,
usages = new List<string>()
{
"Device"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = grip,
interactionProfileName = profile,
}
}
},
// Pointer Pose
new ActionConfig()
{
name = "pointer",
localizedName = "Pointer Pose",
type = ActionType.Pose,
usages = new List<string>()
{
"Pointer"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = aim,
interactionProfileName = profile,
}
}
},
// Haptics
new ActionConfig()
{
name = "haptic",
localizedName = "Haptic Output",
type = ActionType.Vibrate,
usages = new List<string>() { "Haptic" },
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = haptic,
interactionProfileName = profile,
}
}
}
}
};
AddActionMap(actionMap);
}
}
}