183 lines
7.4 KiB
C#
183 lines
7.4 KiB
C#
using UnityEngine.XR.Interaction.Toolkit.AR.Inputs;
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using UnityEngine.XR.Interaction.Toolkit.Gaze;
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using UnityEngine.XR.Interaction.Toolkit.Inputs;
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using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
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using UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation;
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using UnityEngine.XR.Interaction.Toolkit.Interactables;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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using UnityEngine.XR.Interaction.Toolkit.Interactors.Visuals;
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using UnityEngine.XR.Interaction.Toolkit.Locomotion;
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using UnityEngine.XR.Interaction.Toolkit.Locomotion.Gravity;
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using UnityEngine.XR.Interaction.Toolkit.Locomotion.Movement;
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using UnityEngine.XR.Interaction.Toolkit.UI;
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namespace UnityEngine.XR.Interaction.Toolkit
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{
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/// <summary>
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/// The update order for <see cref="MonoBehaviour"/> types in XR Interaction Toolkit.
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/// </summary>
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/// <remarks>
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/// This is primarily used to control initialization order as the update of interactors / interaction manager / interactables is handled by the
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/// Interaction managers themselves.
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/// </remarks>
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public static class XRInteractionUpdateOrder
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{
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/// <summary>
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/// Order when instances of type <see cref="XRInputDeviceButtonReader"/> are updated.
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/// </summary>
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public const int k_XRInputDeviceButtonReader = -31000;
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/// <summary>
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/// Order when instances of type <see cref="ScreenSpaceRayPoseDriver"/> are updated.
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/// </summary>
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public const int k_ScreenSpaceRayPoseDriver = -31000;
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/// <summary>
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/// Order when instances of type <see cref="ScreenSpaceSelectInput"/> are updated.
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/// </summary>
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public const int k_ScreenSpaceSelectInput = -30050;
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/// <summary>
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/// Order when instances of type <see cref="XRControllerRecorder"/> are updated.
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/// </summary>
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public const int k_ControllerRecorder = -30000;
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/// <summary>
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/// Order when instances of type <see cref="SimulatedDeviceLifecycleManager"/> are updated.
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/// </summary>
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public const int k_SimulatedDeviceLifecycleManager = -29995; // Before XRDeviceSimulator
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/// <summary>
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/// Order when instances of type <see cref="SimulatedHandExpressionManager"/> are updated.
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/// </summary>
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public const int k_SimulatedHandExpressionManager = -29994; // Before XRDeviceSimulator
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/// <summary>
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/// Order when instances of type <see cref="XRInteractionSimulator"/> are updated.
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/// </summary>
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public const int k_InteractionSimulator = -29991; // Before XRBaseController
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/// <summary>
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/// Order when instances of type <see cref="XRDeviceSimulator"/> are updated.
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/// </summary>
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public const int k_DeviceSimulator = -29991; // Before XRBaseController
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/// <summary>
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/// Order when instances of type <see cref="XRBaseController"/> are updated.
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/// </summary>
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public const int k_Controllers = -29990; // After XRControllerRecorder
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/// <summary>
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/// Order when instances of type <see cref="XRTransformStabilizer"/> are updated.
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/// </summary>
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public const int k_TransformStabilizer = -29985; // After Controllers apply pose to Transforms
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/// <summary>
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/// Order when instances of type <see cref="XRGazeAssistance"/> are updated.
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/// </summary>
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public const int k_GazeAssistance = -29980; // After input pose stabilization
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/// <summary>
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/// Order when instances of type <see cref="LocomotionProvider"/> are updated.
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/// </summary>
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public const int k_LocomotionProviders = -210; // Before UIInputModule
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/// <summary>
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/// Order when instances of type <see cref="TwoHandedGrabMoveProvider"/> are updated.
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/// </summary>
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public const int k_TwoHandedGrabMoveProviders = -209; // After GrabMoveProvider
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/// <summary>
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/// Order when instances of type <see cref="GravityProvider"/> are updated.
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/// </summary>
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public const int k_GravityProvider = -207; // Between LocomotionProviders and XRBodyTransformer
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/// <summary>
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/// Order when instances of type <see cref="XRBodyTransformer"/> are updated.
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/// </summary>
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public const int k_XRBodyTransformer = -205; // After LocomotionProviders
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/// <summary>
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/// Order when instances of type <see cref="UIInputModule"/> are updated.
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/// </summary>
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public const int k_UIInputModule = -200;
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/// <summary>
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/// Order when <see cref="XRInteractionManager"/> is updated.
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/// </summary>
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public const int k_InteractionManager = -105;
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/// <summary>
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/// Order when instances of type <see cref="XRInteractionGroup"/> are updated.
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/// </summary>
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public const int k_InteractionGroups = -100; // After XRInteractionManager
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/// <summary>
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/// Order when instances of type <see cref="XRBaseInteractor"/> are updated.
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/// </summary>
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public const int k_Interactors = -99; // After XRInteractionGroup
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/// <summary>
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/// Order when instances of type <see cref="XRInteractableSnapVolume"/> are updated.
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/// </summary>
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/// <remarks>
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/// Executes before interactables to ensure colliders have been found and set to trigger colliders
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/// so they are filtered out in the <see cref="XRBaseInteractable"/>.
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/// </remarks>
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public const int k_InteractableSnapVolume = -99; // Before XRBaseInteractable
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/// <summary>
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/// Order when instances of type <see cref="XRBaseInteractable"/> are updated.
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/// </summary>
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public const int k_Interactables = -98; // After XRBaseInteractor
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/// <summary>
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/// Order when instances of type <see cref="XRInteractorLineVisual"/> are updated.
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/// </summary>
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public const int k_LineVisual = 100;
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/// <summary>
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/// Order when <see cref="XRGazeAssistance.OnBeforeRender"/> is called.
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/// </summary>
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public const int k_BeforeRenderGazeAssistance = 95;
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/// <summary>
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/// Order when <see cref="XRInteractionManager.OnBeforeRender"/> is called.
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/// </summary>
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public const int k_BeforeRenderOrder = 100;
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/// <summary>
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/// Order when <see cref="XRInteractorLineVisual.OnBeforeRenderLineVisual"/> is called.
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/// </summary>
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public const int k_BeforeRenderLineVisual = 101; // After XRInteractionManager.OnBeforeRender
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/// <summary>
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/// The phase in which updates happen.
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/// </summary>
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/// <seealso cref="IXRInteractor.ProcessInteractor"/>
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/// <seealso cref="IXRInteractable.ProcessInteractable"/>
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public enum UpdatePhase
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{
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/// <summary>
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/// Frame-rate independent. Corresponds with the <c>MonoBehaviour.FixedUpdate</c> method.
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/// </summary>
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Fixed,
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/// <summary>
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/// Called every frame. Corresponds with the <c>MonoBehaviour.Update</c> method.
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/// </summary>
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Dynamic,
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/// <summary>
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/// Called at the end of every frame. Corresponds with the <c>MonoBehaviour.LateUpdate</c> method.
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/// </summary>
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Late,
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/// <summary>
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/// Called just before render. Corresponds with the <see cref="Application.onBeforeRender"/> callback.
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/// </summary>
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OnBeforeRender,
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}
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}
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}
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