20 lines
950 B
C#
20 lines
950 B
C#
namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
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{
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/// <summary>
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/// A <see cref="ScriptableObject"/> that provides a <see cref="Vector2"/> value from a device
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/// from the XR input subsystem as defined by its characteristics and feature usage string.
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/// Intended to be used with an <see cref="XRInputValueReader"/> as its object reference
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/// or as part of an <see cref="XRInputDeviceButtonReader"/>.
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/// </summary>
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[HelpURL(XRHelpURLConstants.k_XRInputDeviceVector2ValueReader)]
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[CreateAssetMenu(fileName = "XRInputDeviceVector2ValueReader", menuName = "XR/Input Value Reader/Vector2")]
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public class XRInputDeviceVector2ValueReader : XRInputDeviceValueReader<Vector2>
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{
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/// <inheritdoc />
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public override Vector2 ReadValue() => ReadVector2Value();
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/// <inheritdoc />
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public override bool TryReadValue(out Vector2 value) => TryReadVector2Value(out value);
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}
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}
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