20 lines
930 B
C#
20 lines
930 B
C#
namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
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{
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/// <summary>
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/// A <see cref="ScriptableObject"/> that provides a <see cref="float"/> value from a device
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/// from the XR input subsystem as defined by its characteristics and feature usage string.
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/// Intended to be used with an <see cref="XRInputValueReader"/> as its object reference
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/// or as part of an <see cref="XRInputDeviceButtonReader"/>.
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/// </summary>
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[HelpURL(XRHelpURLConstants.k_XRInputDeviceFloatValueReader)]
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[CreateAssetMenu(fileName = "XRInputDeviceFloatValueReader", menuName = "XR/Input Value Reader/float")]
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public class XRInputDeviceFloatValueReader : XRInputDeviceValueReader<float>
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{
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/// <inheritdoc />
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public override float ReadValue() => ReadFloatValue();
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/// <inheritdoc />
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public override bool TryReadValue(out float value) => TryReadFloatValue(out value);
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}
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}
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