155 lines
6.1 KiB
C#
155 lines
6.1 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// A volume component that holds settings for the Vignette effect.
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/// </summary>
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/// <remarks>
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/// You can add <see cref="VolumeComponent"/> to a <see cref="VolumeProfile"/> in the Editor to apply a Vignette post-processing effect.
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/// </remarks>
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/// <example>
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/// <para>This sample code shows how settings can be retrieved and modified in runtime:</para>
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/// <code>
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/// using System;
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/// using UnityEngine;
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/// using UnityEngine.Rendering;
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/// using UnityEngine.Rendering.Universal;
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///
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/// public class ModifyVolumeComponent : MonoBehaviour
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/// {
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/// [SerializeField] VolumeProfile volumeProfile;
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/// [SerializeField] VolumeSettings volumeSettings;
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///
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/// private bool m_HasRetrievedVolumeComponent;
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/// private Vignette m_VolumeComponent;
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///
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/// [Serializable]
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/// private struct VolumeSettings
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/// {
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/// public bool active;
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/// public ColorParameter color;
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/// public Vector2Parameter center;
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/// public ClampedFloatParameter intensity;
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/// public ClampedFloatParameter smoothness;
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/// public BoolParameter rounded;
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///
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///
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/// public void SetVolumeComponentSettings(ref Vignette volumeComponent)
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/// {
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/// volumeComponent.active = active;
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/// volumeComponent.color = color;
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/// volumeComponent.center = center;
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/// volumeComponent.intensity = intensity;
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/// volumeComponent.smoothness = smoothness;
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/// volumeComponent.rounded = rounded;
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/// }
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///
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/// public void GetVolumeComponentSettings(ref Vignette volumeComponent)
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/// {
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/// active = volumeComponent.active;
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/// color = volumeComponent.color;
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/// center = volumeComponent.center;
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/// intensity = volumeComponent.intensity;
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/// smoothness = volumeComponent.smoothness;
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/// rounded = volumeComponent.rounded;
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/// }
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/// }
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///
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/// private void Start()
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/// {
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/// m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
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/// if (m_HasRetrievedVolumeComponent)
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/// volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
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/// }
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///
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/// private void Update()
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/// {
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/// if (!m_HasRetrievedVolumeComponent)
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/// return;
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///
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/// volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
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/// }
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///
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/// private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref Vignette volumeComponent)
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/// {
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/// if (volumeComponent != null)
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/// return true;
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///
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/// if (volumeProfile == null)
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/// {
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/// Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
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/// return false;
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/// }
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///
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/// volumeProfile.TryGet(out Vignette component);
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/// if (component == null)
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/// {
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/// Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
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/// return false;
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/// }
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///
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/// volumeComponent = component;
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/// return true;
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/// }
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/// }
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/// </code>
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/// </example>
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/// <seealso cref="VolumeProfile"/>
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/// <seealso cref="VolumeComponent"/>
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/// <seealso cref="IPostProcessComponent"/>
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/// <seealso cref="VolumeParameter{T}"/>
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/// <seealso cref="ColorParameter"/>
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/// <seealso cref="BoolParameter"/>
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/// <seealso cref="ClampedFloatParameter"/>
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/// <seealso cref="Vector2Parameter"/>
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[Serializable, VolumeComponentMenu("Post-processing/Vignette")]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[URPHelpURL("post-processing-vignette")]
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public sealed class Vignette : VolumeComponent, IPostProcessComponent
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{
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/// <summary>
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/// Specifies the color of the vignette.
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/// </summary>
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[Tooltip("Vignette color.")]
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public ColorParameter color = new ColorParameter(Color.black, false, false, true);
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/// <summary>
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/// Sets the center point for the vignette.
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/// </summary>
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[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")]
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public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
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/// <summary>
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/// Controls the strength of the vignette effect.
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/// </summary>
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[Tooltip("Use the slider to set the strength of the Vignette effect.")]
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
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/// <summary>
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/// Controls the smoothness of the vignette borders.
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/// </summary>
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[Tooltip("Smoothness of the vignette borders.")]
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public ClampedFloatParameter smoothness = new ClampedFloatParameter(0.2f, 0.01f, 1f);
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/// <summary>
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/// Controls how round the vignette is, lower values result in a more square vignette.
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/// </summary>
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[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")]
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public BoolParameter rounded = new BoolParameter(false);
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/// <summary>
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/// Tells if the post process needs to be rendered or not.
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/// </summary>
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/// <returns><c>true</c> if the effect should be rendered, <c>false</c> otherwise.</returns>
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public bool IsActive() => intensity.value > 0f;
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/// <summary>
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/// Tells if the post process can run the effect on-tile or if it needs a full pass.
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/// </summary>
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/// <returns><c>true</c> if it can run on-tile, <c>false</c> otherwise.</returns>
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[Obsolete("Unused #from(2023.1)", false)]
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public bool IsTileCompatible() => true;
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}
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}
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