156 lines
6.5 KiB
C#
156 lines
6.5 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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/// <summary>
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/// A volume component that holds settings for the Lens Distortion effect.
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/// </summary>
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/// <remarks>
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/// You can add <see cref="VolumeComponent"/> to a <see cref="VolumeProfile"/> in the Editor to apply a Lens Distortion post-processing effect.
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/// </remarks>
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/// <example>
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/// <para>This sample code shows how settings can be retrieved and modified in runtime:</para>
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/// <code>
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/// using System;
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/// using UnityEngine;
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/// using UnityEngine.Rendering;
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/// using UnityEngine.Rendering.Universal;
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///
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/// public class ModifyVolumeComponent : MonoBehaviour
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/// {
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/// [SerializeField] VolumeProfile volumeProfile;
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/// [SerializeField] VolumeSettings volumeSettings;
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///
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/// private bool m_HasRetrievedVolumeComponent;
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/// private LensDistortion m_VolumeComponent;
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///
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/// [Serializable]
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/// private struct VolumeSettings
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/// {
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/// public bool active;
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/// public ClampedFloatParameter intensity;
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/// public ClampedFloatParameter xMultiplier;
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/// public ClampedFloatParameter yMultiplier;
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/// public Vector2Parameter center;
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/// public ClampedFloatParameter scale;
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///
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/// public void SetVolumeComponentSettings(ref LensDistortion volumeComponent)
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/// {
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/// volumeComponent.active = active;
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/// volumeComponent.intensity = intensity;
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/// volumeComponent.xMultiplier = xMultiplier;
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/// volumeComponent.yMultiplier = yMultiplier;
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/// volumeComponent.center = center;
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/// volumeComponent.scale = scale;
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/// }
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///
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/// public void GetVolumeComponentSettings(ref LensDistortion volumeComponent)
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/// {
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/// active = volumeComponent.active;
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/// intensity = volumeComponent.intensity;
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/// xMultiplier = volumeComponent.xMultiplier;
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/// yMultiplier = volumeComponent.yMultiplier;
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/// center = volumeComponent.center;
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/// scale = volumeComponent.scale;
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/// }
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/// }
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///
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/// private void Start()
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/// {
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/// m_HasRetrievedVolumeComponent = GetVolumeComponent(in volumeProfile, ref m_VolumeComponent);
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/// if (m_HasRetrievedVolumeComponent)
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/// volumeSettings.GetVolumeComponentSettings(ref m_VolumeComponent);
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/// }
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///
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/// private void Update()
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/// {
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/// if (!m_HasRetrievedVolumeComponent)
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/// return;
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///
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/// volumeSettings.SetVolumeComponentSettings(ref m_VolumeComponent);
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/// }
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///
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/// private static bool GetVolumeComponent(in VolumeProfile volumeProfile, ref LensDistortion volumeComponent)
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/// {
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/// if (volumeComponent != null)
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/// return true;
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///
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/// if (volumeProfile == null)
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/// {
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/// Debug.LogError("ModifyVolumeComponent.GetVolumeComponent():\nvolumeProfile has not been assigned.");
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/// return false;
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/// }
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///
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/// volumeProfile.TryGet(out LensDistortion component);
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/// if (component == null)
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/// {
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/// Debug.LogError($"ModifyVolumeComponent.GetVolumeComponent():\nMissing component in the \"{volumeProfile.name}\" VolumeProfile ");
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/// return false;
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/// }
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///
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/// volumeComponent = component;
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/// return true;
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/// }
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/// }
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/// </code>
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/// </example>
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/// <seealso cref="VolumeProfile"/>
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/// <seealso cref="VolumeComponent"/>
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/// <seealso cref="IPostProcessComponent"/>
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/// <seealso cref="VolumeParameter{T}"/>
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/// <seealso cref="ClampedFloatParameter"/>
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/// <seealso cref="Vector2Parameter"/>
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[Serializable, VolumeComponentMenu("Post-processing/Lens Distortion")]
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[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
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[URPHelpURL("Post-Processing-Lens-Distortion")]
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public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
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{
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/// <summary>
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/// Total distortion amount.
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/// </summary>
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[Tooltip("Total distortion amount.")]
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
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/// <summary>
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/// Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.
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/// </summary>
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[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
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public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
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/// <summary>
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/// Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.
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/// </summary>
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[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
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public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
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/// <summary>
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/// Distortion center point. 0.5,0.5 is center of the screen
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/// </summary>
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[Tooltip("Distortion center point. 0.5,0.5 is center of the screen.")]
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public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
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/// <summary>
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/// Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"
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/// </summary>
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[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide the screen borders when using high \"Intensity.\"")]
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public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
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/// <summary>
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/// Tells if the post process needs to be rendered or not.
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/// </summary>
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/// <returns><c>true</c> if the effect should be rendered, <c>false</c> otherwise.</returns>
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public bool IsActive()
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{
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return Mathf.Abs(intensity.value) > 0
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&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
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}
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/// <summary>
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/// Tells if the post process can run the effect on-tile or if it needs a full pass.
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/// </summary>
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/// <returns><c>true</c> if it can run on-tile, <c>false</c> otherwise.</returns>
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[Obsolete("Unused #from(2023.1)", false)]
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public bool IsTileCompatible() => false;
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}
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}
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