58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using UnityEditor;
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using UnityEngine;
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namespace Unity.Tutorials.Core.Editor
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{
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/// <summary>
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/// Criterion for checking that a specific Editor Tool is selected.
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/// </summary>
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public class ActiveToolCriterion : Criterion
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{
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/// <summary>
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/// The Tool we wish to test for.
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/// </summary>
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public Tool TargetTool { get { return m_TargetTool; } set { m_TargetTool = value; } }
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[SerializeField]
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Tool m_TargetTool;
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/// <summary>
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/// Starts testing of the criterion.
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/// </summary>
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public override void StartTesting()
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{
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base.StartTesting();
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UpdateCompletion();
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EditorApplication.update += UpdateCompletion;
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}
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/// <summary>
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/// Stops testing of the criterion.
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/// </summary>
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public override void StopTesting()
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{
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base.StopTesting();
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EditorApplication.update -= UpdateCompletion;
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}
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/// <summary>
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/// Evaluates if the criterion is completed.
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/// </summary>
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/// <returns>True if complete, false otherwise</returns>
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protected override bool EvaluateCompletion()
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{
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return Tools.current == m_TargetTool;
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}
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/// <summary>
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/// Auto-completes the criterion.
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/// </summary>
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/// <returns>True if the auto-completion succeeded.</returns>
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public override bool AutoComplete()
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{
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Tools.current = m_TargetTool;
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return true;
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}
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}
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}
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