VR4Medical/ICI/Library/PackageCache/com.unity.xr.management@20be87dea580/package.json
2025-07-29 13:45:50 +03:00

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{
"name": "com.unity.xr.management",
"displayName": "XR Plugin Management",
"version": "4.5.1",
"unity": "2020.3",
"unityRelease": "15f1",
"description": "Package that provides simple management of XR plug-ins. Manages and offers help with loading, initialization, settings, and build support for XR plug-ins.",
"keywords": [
"xr",
"sdk",
"ar",
"vr",
"management",
"build",
"plugin"
],
"dependencies": {
"com.unity.modules.subsystems": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.xr": "1.0.0",
"com.unity.xr.core-utils": "2.2.1",
"com.unity.xr.legacyinputhelpers": "2.1.11"
},
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/xr.sdk.management.git",
"type": "git",
"revision": "0fe78d9177c9f96352ea5d06283c26e42f9ed490"
},
"_upm": {
"changelog": "### Fixed\n- RunInBackground is not checked and when the application is paused locking the visuals to the users face.\n- Issue where disabled loaders could be inadvertently enabled.\n\n### Added\n- Added a Project Validation check for project settings related to running in background in order to avoid head-locked rendering of the main camera when focus is lost.\n\n### Changes\n- Meta Quest Platform and Build Profile enable 'Unity: Meta OpenXR' when switched to."
},
"upmCi": {
"footprint": "96cf27dc56ac36c84cfcaec5c28cfda979aa8845"
},
"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.xr.management@4.5/manual/index.html",
"samples": [
{
"displayName": "Example XR Management implementation",
"description": "Example code showing how to implement various portions of the XR Management API.",
"path": "Samples~"
}
],
"_fingerprint": "20be87dea58031bdc9e932e7e7cbe7d270db0e4a"
}