45 lines
1.8 KiB
JSON
Executable File
45 lines
1.8 KiB
JSON
Executable File
{
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"name": "com.unity.xr.management",
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"displayName": "XR Plugin Management",
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"version": "4.5.1",
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"unity": "2020.3",
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"unityRelease": "15f1",
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"description": "Package that provides simple management of XR plug-ins. Manages and offers help with loading, initialization, settings, and build support for XR plug-ins.",
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"keywords": [
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"xr",
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"sdk",
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"ar",
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"vr",
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"management",
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"build",
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"plugin"
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],
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"dependencies": {
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"com.unity.modules.subsystems": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
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"com.unity.modules.xr": "1.0.0",
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"com.unity.xr.core-utils": "2.2.1",
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"com.unity.xr.legacyinputhelpers": "2.1.11"
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},
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"repository": {
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"url": "https://github.cds.internal.unity3d.com/unity/xr.sdk.management.git",
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"type": "git",
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"revision": "0fe78d9177c9f96352ea5d06283c26e42f9ed490"
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},
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"_upm": {
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"changelog": "### Fixed\n- RunInBackground is not checked and when the application is paused locking the visuals to the users face.\n- Issue where disabled loaders could be inadvertently enabled.\n\n### Added\n- Added a Project Validation check for project settings related to running in background in order to avoid head-locked rendering of the main camera when focus is lost.\n\n### Changes\n- Meta Quest Platform and Build Profile enable 'Unity: Meta OpenXR' when switched to."
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},
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"upmCi": {
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"footprint": "96cf27dc56ac36c84cfcaec5c28cfda979aa8845"
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},
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"documentationUrl": "https://docs.unity3d.com/Packages/com.unity.xr.management@4.5/manual/index.html",
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"samples": [
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{
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"displayName": "Example XR Management implementation",
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"description": "Example code showing how to implement various portions of the XR Management API.",
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"path": "Samples~"
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}
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],
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"_fingerprint": "20be87dea58031bdc9e932e7e7cbe7d270db0e4a"
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}
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