.. |
Left Controller (bool).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (bool).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (float).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (float).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (InputTrackingState).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (InputTrackingState).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (Quaternion).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (Quaternion).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (Vector2).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (Vector2).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (Vector3).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Left Controller (Vector3).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (bool).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (bool).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (float).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (float).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (InputTrackingState).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (InputTrackingState).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (Quaternion).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (Quaternion).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (Vector2).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (Vector2).preset.meta
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (Vector3).preset
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unity
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2025-08-20 11:12:05 +03:00 |
Right Controller (Vector3).preset.meta
|
unity
|
2025-08-20 11:12:05 +03:00 |