VR4Medical/ICI/Library/PackageCache/com.unity.xr.interaction.toolkit@76258c00be3e/Runtime/AR/Gestures/PinchGesture.deprecated.cs
2025-08-20 11:12:05 +03:00

31 lines
1.6 KiB
C#

#if AR_FOUNDATION_PRESENT || PACKAGE_DOCS_GENERATION
using System;
namespace UnityEngine.XR.Interaction.Toolkit.AR
{
public partial class PinchGesture
{
#if !XRI_LEGACY_INPUT_DISABLED
/// <summary>
/// (Deprecated) Initializes and returns an instance of <see cref="PinchGesture"/>.
/// </summary>
/// <param name="recognizer">The gesture recognizer.</param>
/// <param name="touch1">The first touch that started this gesture.</param>
/// <param name="touch2">The second touch that started this gesture.</param>
/// <remarks>
/// This is deprecated for its reference to Input Manager Touch. Set active input handling to New Input System, and use InputSystem.EnhancedTouch.Touch instead.
/// </remarks>
[Obsolete("PinchGesture(PinchGestureRecognizer, Touch, Touch) is marked for deprecation in XRI 3.2.0 and will be removed in a future version. Use PinchGesture(PinchGestureRecognizer, InputSystem.EnhancedTouch.Touch, InputSystem.EnhancedTouch.Touch) instead.")]
public PinchGesture(PinchGestureRecognizer recognizer, Touch touch1, Touch touch2)
: this(recognizer, new CommonTouch(touch1), new CommonTouch(touch2))
{
}
[Obsolete("Reinitialize(Touch, Touch) is marked for deprecation in XRI 3.2.0 and will be removed in a future version. Use Reinitialize(InputSystem.EnhancedTouch.Touch, InputSystem.EnhancedTouch.Touch) instead.")]
internal void Reinitialize(Touch touch1, Touch touch2) => Reinitialize(new CommonTouch(touch1), new CommonTouch(touch2));
#endif
}
}
#endif