VR4Medical/ICI/Logs/AssetImportWorker1-prev.log
2025-07-29 14:07:26 +03:00

337 lines
19 KiB
Plaintext

Unity Editor version: 6000.1.9f1 (ed7b183fd33d)
Branch: 6000.1/staging
Build type: Release
Batch mode: YES
macOS version: Version 15.5 (Build 24F74)
Darwin version: 24.5.0
Architecture: arm64
Running under Rosetta: NO
Available memory: 8192 MB
Date: 2025-07-29T10:56:23Z
Using pre-set license
Pro License: YES
COMMAND LINE ARGUMENTS:
/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity
-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
/Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
-logFile
Logs/AssetImportWorker1.log
-srvPort
57262
-job-worker-count
3
-background-job-worker-count
8
-gc-helper-count
1
-name AssetImport
Successfully changed project path to: /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
/Users/andreidumitru/Documents/GitHub/VR4Medical/ICI
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [8558337792] Target information:
Player connection [8558337792] * "[IP] 192.168.102.85 [Port] 0 [Flags] 2 [Guid] 1520143390 [EditorId] 1520143390 [Version] 1048832 [Id] OSXEditor(0,Andrei-5.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor"
Player connection [8558337792] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [8558337792] Host joined alternative multi-casting on [225.0.0.222:34997]...
JobSystem: Creating JobQueue using job-worker-count value 3
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
Refreshing native plugins compatible for Editor in 25.15 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.1.9f1 (ed7b183fd33d)
[Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI/Assets
GfxDevice: creating device client; kGfxThreadingModeNonThreaded
preferred device: Apple M1 (high power)
Metal devices available: 1
0: Apple M1 (high power)
Using device Apple M1 (high power)
Initializing Metal device caps: Apple M1
Initialize mono
Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed'
Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos'
Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56441
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
Registered in 0.001104 seconds.
- Loaded All Assemblies, in 0.339 seconds
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.318 seconds
Domain Reload Profiling: 658ms
BeginReloadAssembly (119ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (0ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (40ms)
LoadAllAssembliesAndSetupDomain (135ms)
LoadAssemblies (119ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (132ms)
TypeCache.Refresh (131ms)
TypeCache.ScanAssembly (118ms)
BuildScriptInfoCaches (0ms)
ResolveRequiredComponents (1ms)
FinalizeReload (319ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (274ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (43ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (58ms)
ProcessInitializeOnLoadAttributes (98ms)
ProcessInitializeOnLoadMethodAttributes (71ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Import Worker Mode flag is 0x00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.703 seconds
Refreshing native plugins compatible for Editor in 6.31 ms, found 10 plugins.
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at /Users/andreidumitru/Documents/Facultate an 3/Practica /ICI/Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.805 seconds
Domain Reload Profiling: 1502ms
BeginReloadAssembly (112ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (34ms)
RebuildCommonClasses (32ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (26ms)
LoadAllAssembliesAndSetupDomain (516ms)
LoadAssemblies (297ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (263ms)
TypeCache.Refresh (209ms)
TypeCache.ScanAssembly (184ms)
BuildScriptInfoCaches (42ms)
ResolveRequiredComponents (10ms)
FinalizeReload (806ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (692ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (6ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (397ms)
ProcessInitializeOnLoadMethodAttributes (171ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (2ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler
Launched and connected shader compiler UnityShaderCompiler after 0.07 seconds
Refreshing native plugins compatible for Editor in 2.48 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 248 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5662 unused Assets / (6.2 MB). Loaded Objects now: 6405.
Memory consumption went from 178.5 MB to 172.3 MB.
Total: 8.534000 ms (FindLiveObjects: 0.681042 ms CreateObjectMapping: 0.452208 ms MarkObjects: 4.696958 ms DeleteObjects: 2.701500 ms)
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
Thread 0x3258c7000 may have been prematurely finalized
- Loaded All Assemblies, in 0.592 seconds
Refreshing native plugins compatible for Editor in 2.83 ms, found 10 plugins.
Native extension for OSXStandalone target not found
Native extension for WebGL target not found
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
System.NullReferenceException: Object reference not set to an instance of an object
at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogError (object)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132)
(Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132)
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
Failed to get package versions: Cannot connect to Unity Package Manager local server
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:UpdatePackageVersions () (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:59)
Unity.XR.CoreUtils.Editor.PackageVersionUtility:GetPackageVersion (string) (at ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs:77)
UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at /Users/andreidumitru/Documents/Facultate an 3/Practica /ICI/Assets/Samples/XR Interaction Toolkit/3.1.1/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34)
System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152)
(Filename: ./Library/PackageCache/com.unity.xr.core-utils@5b282bc7378d/Editor/ProjectValidation/PackageVersionUtility.cs Line: 59)
Mono: successfully reloaded assembly
[Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument
[Package Manager] Unable to send message (not connected to server process).
[Package Manager] Cannot connect to Unity Package Manager local server
- Finished resetting the current domain, in 0.733 seconds
Domain Reload Profiling: 1327ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (22ms)
LoadAllAssembliesAndSetupDomain (341ms)
LoadAssemblies (224ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (160ms)
TypeCache.Refresh (12ms)
TypeCache.ScanAssembly (0ms)
BuildScriptInfoCaches (135ms)
ResolveRequiredComponents (10ms)
FinalizeReload (734ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (611ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (2ms)
SetLoadedEditorAssemblies (4ms)
BeforeProcessingInitializeOnLoad (118ms)
ProcessInitializeOnLoadAttributes (377ms)
ProcessInitializeOnLoadMethodAttributes (108ms)
AfterProcessingInitializeOnLoad (1ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
Refreshing native plugins compatible for Editor in 2.53 ms, found 10 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 43 Unused Serialized files (Serialized files now loaded: 0)
Unloading 5660 unused Assets / (2.5 MB). Loaded Objects now: 6420.
Memory consumption went from 204.1 MB to 201.5 MB.
Total: 7.590125 ms (FindLiveObjects: 0.624125 ms CreateObjectMapping: 0.206542 ms MarkObjects: 5.129750 ms DeleteObjects: 1.629375 ms)
Prepare: number of updated asset objects reloaded= 0