228 lines
7.3 KiB
C#
228 lines
7.3 KiB
C#
#if AR_FOUNDATION_PRESENT
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.XR.Interaction.Toolkit.AR.Inputs;
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using UnityEngine.XR.Interaction.Toolkit.Inputs.Readers;
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using UnityEngine.XR.Interaction.Toolkit.Interactors;
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using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
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namespace UnityEngine.XR.Interaction.Toolkit.Samples.ARStarterAssets
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{
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/// <summary>
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/// Handles dismissing the object menu when clicking out the UI bounds, and showing the
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/// menu again when the create menu button is clicked after dismissal. Manages object deletion in the AR demo scene,
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/// and also handles the toggling between the object creation menu button and the delete button.
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/// </summary>
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public class ARSampleMenuManager : MonoBehaviour
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{
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[SerializeField]
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[Tooltip("Button that opens the create menu.")]
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Button m_CreateButton;
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/// <summary>
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/// Button that opens the create menu.
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/// </summary>
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public Button createButton
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{
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get => m_CreateButton;
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set => m_CreateButton = value;
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}
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[SerializeField]
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[Tooltip("Button that deletes a selected object.")]
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Button m_DeleteButton;
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/// <summary>
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/// Button that deletes a selected object.
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/// </summary>
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public Button deleteButton
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{
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get => m_DeleteButton;
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set => m_DeleteButton = value;
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}
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[SerializeField]
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[Tooltip("The menu with all the creatable objects.")]
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GameObject m_ObjectMenu;
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/// <summary>
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/// The menu with all the creatable objects.
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/// </summary>
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public GameObject objectMenu
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{
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get => m_ObjectMenu;
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set => m_ObjectMenu = value;
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}
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[SerializeField]
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[Tooltip("The animator for the object creation menu.")]
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Animator m_ObjectMenuAnimator;
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/// <summary>
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/// The animator for the object creation menu.
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/// </summary>
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public Animator objectMenuAnimator
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{
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get => m_ObjectMenuAnimator;
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set => m_ObjectMenuAnimator = value;
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}
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[SerializeField]
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[Tooltip("The object spawner component in charge of spawning new objects.")]
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ObjectSpawner m_ObjectSpawner;
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/// <summary>
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/// The object spawner component in charge of spawning new objects.
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/// </summary>
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public ObjectSpawner objectSpawner
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{
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get => m_ObjectSpawner;
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set => m_ObjectSpawner = value;
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}
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[SerializeField]
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[Tooltip("Button that closes the object creation menu.")]
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Button m_CancelButton;
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/// <summary>
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/// Button that closes the object creation menu.
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/// </summary>
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public Button cancelButton
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{
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get => m_CancelButton;
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set => m_CancelButton = value;
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}
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[SerializeField]
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[Tooltip("The interaction group for the AR demo scene.")]
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XRInteractionGroup m_InteractionGroup;
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/// <summary>
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/// The interaction group for the AR demo scene.
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/// </summary>
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public XRInteractionGroup interactionGroup
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{
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get => m_InteractionGroup;
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set => m_InteractionGroup = value;
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}
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[SerializeField]
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XRInputValueReader<Vector2> m_TapStartPositionInput = new XRInputValueReader<Vector2>("Tap Start Position");
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/// <summary>
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/// Input to use for the screen tap start position.
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/// </summary>
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/// <seealso cref="TouchscreenGestureInputController.tapStartPosition"/>
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public XRInputValueReader<Vector2> tapStartPositionInput
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{
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get => m_TapStartPositionInput;
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set => XRInputReaderUtility.SetInputProperty(ref m_TapStartPositionInput, value, this);
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}
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bool m_ShowObjectMenu;
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void OnEnable()
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{
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m_TapStartPositionInput.EnableDirectActionIfModeUsed();
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m_CreateButton.onClick.AddListener(ShowMenu);
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m_CancelButton.onClick.AddListener(HideMenu);
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m_DeleteButton.onClick.AddListener(DeleteFocusedObject);
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}
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void OnDisable()
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{
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m_TapStartPositionInput.DisableDirectActionIfModeUsed();
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m_ShowObjectMenu = false;
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m_CreateButton.onClick.RemoveListener(ShowMenu);
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m_CancelButton.onClick.RemoveListener(HideMenu);
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m_DeleteButton.onClick.RemoveListener(DeleteFocusedObject);
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}
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void Start()
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{
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HideMenu();
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}
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void Update()
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{
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if (m_ShowObjectMenu)
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{
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m_CreateButton.gameObject.SetActive(false);
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m_DeleteButton.gameObject.SetActive(false);
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var isPointerOverUI = EventSystem.current != null && EventSystem.current.IsPointerOverGameObject(-1);
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if (!isPointerOverUI && m_TapStartPositionInput.TryReadValue(out _))
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{
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HideMenu();
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}
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}
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else if (m_InteractionGroup is not null)
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{
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var currentFocusedObject = m_InteractionGroup.focusInteractable;
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if (currentFocusedObject != null && (!m_DeleteButton.isActiveAndEnabled || m_CreateButton.isActiveAndEnabled))
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{
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m_CreateButton.gameObject.SetActive(false);
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m_DeleteButton.gameObject.SetActive(true);
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}
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else if (currentFocusedObject == null && (!m_CreateButton.isActiveAndEnabled || m_DeleteButton.isActiveAndEnabled))
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{
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m_CreateButton.gameObject.SetActive(true);
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m_DeleteButton.gameObject.SetActive(false);
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}
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}
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}
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public void SetObjectToSpawn(int objectIndex)
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{
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if (m_ObjectSpawner == null)
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{
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Debug.LogWarning("Menu Manager not configured correctly: no Object Spawner set.", this);
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}
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else
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{
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if (objectIndex < m_ObjectSpawner.objectPrefabs.Count)
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{
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m_ObjectSpawner.spawnOptionIndex = objectIndex;
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}
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else
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{
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Debug.LogWarning("Object Spawner not configured correctly: object index larger than number of Object Prefabs.", this);
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}
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}
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HideMenu();
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}
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void ShowMenu()
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{
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m_ShowObjectMenu = true;
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m_ObjectMenu.SetActive(true);
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if (!m_ObjectMenuAnimator.GetBool("Show"))
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{
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m_ObjectMenuAnimator.SetBool("Show", true);
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}
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}
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/// <summary>
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/// Triggers hide animation for menu.
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/// </summary>
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public void HideMenu()
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{
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m_ObjectMenuAnimator.SetBool("Show", false);
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m_ShowObjectMenu = false;
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}
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void DeleteFocusedObject()
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{
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if (m_InteractionGroup == null)
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return;
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var currentFocusedObject = m_InteractionGroup.focusInteractable;
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if (currentFocusedObject != null)
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{
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Destroy(currentFocusedObject.transform.gameObject);
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}
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}
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}
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}
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#endif
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