VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Tests/Runtime/WaitForRestarter.cs
2025-07-29 13:45:50 +03:00

41 lines
1.2 KiB
C#

using NUnit.Framework;
namespace UnityEngine.XR.OpenXR.Tests
{
/// <summary>
/// Custom yield instruction that waits for the OpenXRRestarter to finish if it is running.
/// Note that ulink WaitForLoaderRestart and WaitForLoaderShutdown this yield instruction
/// will not wait if the restarter is not already running.
/// </summary>
internal sealed class WaitForRestarter : CustomYieldInstruction
{
private float m_Timeout = 0;
public WaitForRestarter(float timeout = 5.0f)
{
m_Timeout = Time.realtimeSinceStartup + timeout;
}
public override bool keepWaiting
{
get
{
// Wait until the restarter is finished
if (!OpenXRRestarter.Instance.isRunning && OpenXRRestarter.PauseAndRestartCoroutineCount == 0)
{
return false;
}
// Did we time out waiting?
if (Time.realtimeSinceStartup > m_Timeout)
{
Assert.Fail("WaitForLoaderRestart: Timeout");
return false;
}
return true;
}
}
}
}