43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using UnityEngine.InputSystem;
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namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
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{
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public class ActionToVisibilityISX : MonoBehaviour
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{
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[SerializeField]
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InputActionProperty m_ActionReference;
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public InputActionProperty actionReference { get => m_ActionReference; set => m_ActionReference = value; }
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[SerializeField]
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GameObject m_TargetGameobject = null;
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public GameObject targetGameObject { get => m_TargetGameobject; set => m_TargetGameobject = value; }
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private void Start()
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{
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if (m_ActionReference != null && m_ActionReference.action != null)
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m_ActionReference.action.Enable();
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}
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void Update()
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{
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if (m_TargetGameobject == null)
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return;
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if (m_ActionReference != null
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&& m_ActionReference.action != null
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&& m_ActionReference.action.controls.Count > 0
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&& m_ActionReference.action.enabled == true)
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{
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m_TargetGameobject.SetActive(true);
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return;
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}
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else
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{
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// No Matching devices:
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m_TargetGameobject.SetActive(false);
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}
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}
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}
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}
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