VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Samples~/Controller/Scripts/ActionToVisibilityISX.cs
2025-07-29 13:45:50 +03:00

43 lines
1.3 KiB
C#

using UnityEngine.InputSystem;
namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
{
public class ActionToVisibilityISX : MonoBehaviour
{
[SerializeField]
InputActionProperty m_ActionReference;
public InputActionProperty actionReference { get => m_ActionReference; set => m_ActionReference = value; }
[SerializeField]
GameObject m_TargetGameobject = null;
public GameObject targetGameObject { get => m_TargetGameobject; set => m_TargetGameobject = value; }
private void Start()
{
if (m_ActionReference != null && m_ActionReference.action != null)
m_ActionReference.action.Enable();
}
void Update()
{
if (m_TargetGameobject == null)
return;
if (m_ActionReference != null
&& m_ActionReference.action != null
&& m_ActionReference.action.controls.Count > 0
&& m_ActionReference.action.enabled == true)
{
m_TargetGameobject.SetActive(true);
return;
}
else
{
// No Matching devices:
m_TargetGameobject.SetActive(false);
}
}
}
}