88 lines
2.6 KiB
C#
88 lines
2.6 KiB
C#
using System;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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namespace UnityEngine.XR.OpenXR.Samples.ControllerSample
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{
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public class ActionToButtonISX : MonoBehaviour
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{
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[SerializeField]
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private InputActionReference m_ActionReference;
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public InputActionReference actionReference { get => m_ActionReference; set => m_ActionReference = value; }
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[SerializeField]
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Color enabledColor = Color.green;
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[SerializeField]
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Color disabledColor = Color.red;
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[SerializeField]
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Image image = null;
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Graphic graphic = null;
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Graphic[] graphics = new Graphic[] { };
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private void OnEnable()
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{
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if (image == null)
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Debug.LogWarning("ActionToButton Monobehaviour started without any associated image. This input will not be reported.", this);
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graphic = gameObject.GetComponent<Graphic>();
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graphics = gameObject.GetComponentsInChildren<Graphic>();
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}
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Type lastActiveType = null;
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void Update()
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{
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if (actionReference != null && actionReference.action != null && image != null && actionReference.action.enabled && actionReference.action.controls.Count > 0)
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{
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SetVisible(true);
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Type typeToUse = null;
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if (actionReference.action.activeControl != null)
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{
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typeToUse = actionReference.action.activeControl.valueType;
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}
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else
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{
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typeToUse = lastActiveType;
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}
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if (typeToUse == typeof(bool))
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{
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lastActiveType = typeof(bool);
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bool value = actionReference.action.ReadValue<bool>();
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image.color = value ? enabledColor : disabledColor;
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}
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else if (typeToUse == typeof(float))
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{
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lastActiveType = typeof(float);
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float value = actionReference.action.ReadValue<float>();
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image.color = value > 0.5 ? enabledColor : disabledColor;
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}
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else
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{
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image.color = disabledColor;
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}
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}
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else
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{
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SetVisible(false);
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}
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}
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void SetVisible(bool visible)
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{
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if (graphic != null)
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graphic.enabled = visible;
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for (int i = 0; i < graphics.Length; i++)
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{
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graphics[i].enabled = visible;
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}
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}
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}
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}
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