VR4Medical/ICI/Library/PackageCache/com.unity.xr.openxr@3903c1059bcf/Runtime/Features/Interactions/ValveIndexControllerProfile.cs
2025-07-29 13:45:50 +03:00

786 lines
37 KiB
C#

using System.Collections.Generic;
using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
using UnityEngine.Scripting;
using UnityEngine.XR.OpenXR.Input;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if USE_INPUT_SYSTEM_POSE_CONTROL
using PoseControl = UnityEngine.InputSystem.XR.PoseControl;
#else
using PoseControl = UnityEngine.XR.OpenXR.Input.PoseControl;
#endif
#if USE_STICK_CONTROL_THUMBSTICKS
using ThumbstickControl = UnityEngine.InputSystem.Controls.StickControl; // If replaced, make sure the control extends Vector2Control
#else
using ThumbstickControl = UnityEngine.InputSystem.Controls.Vector2Control;
#endif
namespace UnityEngine.XR.OpenXR.Features.Interactions
{
/// <summary>
/// This <see cref="OpenXRInteractionFeature"/> enables the use of Valve Index Controllers interaction profiles in OpenXR.
/// </summary>
#if UNITY_EDITOR
[UnityEditor.XR.OpenXR.Features.OpenXRFeature(UiName = "Valve Index Controller Profile",
BuildTargetGroups = new[] { BuildTargetGroup.Standalone, BuildTargetGroup.WSA },
Company = "Unity",
Desc = "Allows for mapping input to the Valve Index Controller interaction profile.",
DocumentationLink = Constants.k_DocumentationManualURL + "features/valveindexcontrollerprofile.html",
OpenxrExtensionStrings = "",
Version = "0.0.1",
Category = UnityEditor.XR.OpenXR.Features.FeatureCategory.Interaction,
FeatureId = featureId)]
#endif
public class ValveIndexControllerProfile : OpenXRInteractionFeature
{
/// <summary>
/// The feature id string. This is used to give the feature a well known id for reference.
/// </summary>
public const string featureId = "com.unity.openxr.feature.input.valveindex";
/// <summary>
/// An Input System device based on the hand interaction profile in the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#_valve_index_controller_profile">Valve Index Controller</a>.
/// </summary>
[Preserve, InputControlLayout(displayName = "Index Controller (OpenXR)", commonUsages = new[] { "LeftHand", "RightHand" })]
public class ValveIndexController : XRControllerWithRumble
{
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.system"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "systemButton", usage = "MenuButton")]
public ButtonControl system { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.systemTouch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "MenuTouch")]
public ButtonControl systemTouched { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.buttonA"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "PrimaryButton")]
public ButtonControl primaryButton { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.buttonATouch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "PrimaryTouch")]
public ButtonControl primaryTouched { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.buttonB"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "SecondaryButton")]
public ButtonControl secondaryButton { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.buttonBTouch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "SecondaryTouch")]
public ButtonControl secondaryTouched { get; private set; }
/// <summary>
/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents the <see cref="ValveIndexControllerProfile.squeeze"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "GripAxis", "squeeze" }, usage = "Grip")]
public AxisControl grip { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the Valve Index Controller Profile gripPressed OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "GripButton", "squeezeClicked" }, usage = "GripButton")]
public ButtonControl gripPressed { get; private set; }
/// <summary>
/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents the <see cref="ValveIndexControllerProfile.squeezeForce"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "squeezeForce", usage = "GripForce")]
public AxisControl gripForce { get; private set; }
/// <summary>
/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents the <see cref="ValveIndexControllerProfile.trigger"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "Trigger")]
public AxisControl trigger { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.triggerClick"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "TriggerButton")]
public ButtonControl triggerPressed { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.triggerTouch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(usage = "TriggerTouch")]
public ButtonControl triggerTouched { get; private set; }
/// <summary>
/// A [Vector2Control](xref:UnityEngine.InputSystem.Controls.Vector2Control)/[StickControl](xref:UnityEngine.InputSystem.Controls.StickControl) that represents the <see cref="ValveIndexControllerProfile.thumbstick"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "joystick", "Primary2DAxis" }, usage = "Primary2DAxis")]
public ThumbstickControl thumbstick { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.thumbstickClick"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "joystickClicked", usage = "Primary2DAxisClick")]
public ButtonControl thumbstickClicked { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.thumbstickTouch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "joystickTouched", usage = "Primary2DAxisTouch")]
public ButtonControl thumbstickTouched { get; private set; }
/// <summary>
/// A [Vector2Control](xref:UnityEngine.InputSystem.Controls.Vector2Control)/[StickControl](xref:UnityEngine.InputSystem.Controls.StickControl) that represents the <see cref="ValveIndexControllerProfile.trackpad"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(aliases = new[] { "touchpad", "Secondary2DAxis" }, usage = "Secondary2DAxis")]
public ThumbstickControl trackpad { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) that represents the <see cref="ValveIndexControllerProfile.trackpadTouch"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "touchpadTouched", usage = "Secondary2DAxisTouch")]
public ButtonControl trackpadTouched { get; private set; }
/// <summary>
/// A [AxisControl](xref:UnityEngine.InputSystem.Controls.AxisControl) that represents the <see cref="ValveIndexControllerProfile.trackpadForce"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(alias = "touchpadForce", usage = "Secondary2DAxisForce")]
public AxisControl trackpadForce { get; private set; }
/// <summary>
/// A <see cref="PoseControl"/> that represents the <see cref="ValveIndexControllerProfile.grip"/> OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0, aliases = new[] { "device", "gripPose" }, usage = "Device")]
public PoseControl devicePose { get; private set; }
/// <summary>
/// A <see cref="PoseControl"/> that represents the Valve Index Controller Profile pointer OpenXR binding.
/// </summary>
[Preserve, InputControl(offset = 0, alias = "aimPose", usage = "Pointer")]
public PoseControl pointer { get; private set; }
/// <summary>
/// A [ButtonControl](xref:UnityEngine.InputSystem.Controls.ButtonControl) required for backwards compatibility with the XRSDK layouts. This represents the overall tracking state of the device. This value is equivalent to mapping devicePose/isTracked.
/// </summary>
[Preserve, InputControl(offset = 53)]
new public ButtonControl isTracked { get; private set; }
/// <summary>
/// A [IntegerControl](xref:UnityEngine.InputSystem.Controls.IntegerControl) required for backwards compatibility with the XRSDK layouts. This represents the bit flag set indicating what data is valid. This value is equivalent to mapping devicePose/trackingState.
/// </summary>
[Preserve, InputControl(offset = 56)]
new public IntegerControl trackingState { get; private set; }
/// <summary>
/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for backwards compatibility with the XRSDK layouts. This is the device position, or grip position. This value is equivalent to mapping devicePose/position.
/// </summary>
[Preserve, InputControl(offset = 60, alias = "gripPosition")]
new public Vector3Control devicePosition { get; private set; }
/// <summary>
/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the device orientation, or grip orientation. This value is equivalent to mapping devicePose/rotation.
/// </summary>
[Preserve, InputControl(offset = 72, alias = "gripOrientation")]
new public QuaternionControl deviceRotation { get; private set; }
/// <summary>
/// A [Vector3Control](xref:UnityEngine.InputSystem.Controls.Vector3Control) required for backwards compatibility with the XRSDK layouts. This is the pointer position. This value is equivalent to mapping pointerPose/position.
/// </summary>
[Preserve, InputControl(offset = 120)]
public Vector3Control pointerPosition { get; private set; }
/// <summary>
/// A [QuaternionControl](xref:UnityEngine.InputSystem.Controls.QuaternionControl) required for backwards compatibility with the XRSDK layouts. This is the pointer rotation. This value is equivalent to mapping pointerPose/rotation.
/// </summary>
[Preserve, InputControl(offset = 132, alias = "pointerOrientation")]
public QuaternionControl pointerRotation { get; private set; }
/// <summary>
/// A <see cref="HapticControl"/> that represents the <see cref="ValveIndexControllerProfile.haptic"/> binding.
/// </summary>
[Preserve, InputControl(usage = "Haptic")]
public HapticControl haptic { get; private set; }
/// <inheritdoc cref="OpenXRDevice"/>
protected override void FinishSetup()
{
base.FinishSetup();
system = GetChildControl<ButtonControl>("system");
systemTouched = GetChildControl<ButtonControl>("systemTouched");
primaryButton = GetChildControl<ButtonControl>("primaryButton");
primaryTouched = GetChildControl<ButtonControl>("primaryTouched");
secondaryButton = GetChildControl<ButtonControl>("secondaryButton");
secondaryTouched = GetChildControl<ButtonControl>("secondaryTouched");
grip = GetChildControl<AxisControl>("grip");
gripPressed = GetChildControl<ButtonControl>("gripPressed");
gripForce = GetChildControl<AxisControl>("gripForce");
trigger = GetChildControl<AxisControl>("trigger");
triggerPressed = GetChildControl<ButtonControl>("triggerPressed");
triggerTouched = GetChildControl<ButtonControl>("triggerTouched");
thumbstick = GetChildControl<StickControl>("thumbstick");
thumbstickClicked = GetChildControl<ButtonControl>("thumbstickClicked");
thumbstickTouched = GetChildControl<ButtonControl>("thumbstickTouched");
trackpad = GetChildControl<StickControl>("trackpad");
trackpadTouched = GetChildControl<ButtonControl>("trackpadTouched");
trackpadForce = GetChildControl<AxisControl>("trackpadForce");
devicePose = GetChildControl<PoseControl>("devicePose");
pointer = GetChildControl<PoseControl>("pointer");
isTracked = GetChildControl<ButtonControl>("isTracked");
trackingState = GetChildControl<IntegerControl>("trackingState");
devicePosition = GetChildControl<Vector3Control>("devicePosition");
deviceRotation = GetChildControl<QuaternionControl>("deviceRotation");
pointerPosition = GetChildControl<Vector3Control>("pointerPosition");
pointerRotation = GetChildControl<QuaternionControl>("pointerRotation");
haptic = GetChildControl<HapticControl>("haptic");
}
}
/// <summary>
/// The interaction profile string used to reference the <a href="https://www.khronos.org/registry/OpenXR/specs/1.0/html/xrspec.html#_valve_index_controller_profile">Valve Index Controller</a>.
/// </summary>
public const string profile = "/interaction_profiles/valve/index_controller";
/// <summary>
/// Constant for a boolean interaction binding '.../input/system/click' OpenXR Input Binding.
/// </summary>
public const string system = "/input/system/click";
/// <summary>
/// Constant for a boolean interaction binding '.../input/system/touch' OpenXR Input Binding.
/// </summary>
public const string systemTouch = "/input/system/touch";
/// <summary>
/// Constant for a boolean interaction binding '.../input/a/click' OpenXR Input Binding.
/// </summary>
public const string buttonA = "/input/a/click";
/// <summary>
/// Constant for a boolean interaction binding '.../input/a/touch' OpenXR Input Binding.
/// </summary>
public const string buttonATouch = "/input/a/touch";
/// <summary>
/// Constant for a boolean interaction binding '.../input/b/click' OpenXR Input Binding.
/// </summary>
public const string buttonB = "/input/b/click";
/// <summary>
/// Constant for a boolean interaction binding '.../input/b/touch' OpenXR Input Binding.
/// </summary>
public const string buttonBTouch = "/input/b/touch";
/// <summary>
/// Constant for a float interaction binding '.../input/squeeze/value' OpenXR Input Binding.
/// </summary>
public const string squeeze = "/input/squeeze/value";
/// <summary>
/// Constant for a float interaction binding '.../input/squeeze/force' OpenXR Input Binding.
/// </summary>
public const string squeezeForce = "/input/squeeze/force";
/// <summary>
/// Constant for a boolean interaction binding '.../input/trigger/click' OpenXR Input Binding.
/// </summary>
public const string triggerClick = "/input/trigger/click";
/// <summary>
/// Constant for a float interaction binding '.../input/trigger/value' OpenXR Input Binding.
/// </summary>
public const string trigger = "/input/trigger/value";
/// <summary>
/// Constant for a boolean interaction binding '.../input/trigger/touch' OpenXR Input Binding.
/// </summary>
public const string triggerTouch = "/input/trigger/touch";
/// <summary>
/// Constant for a Vector2 interaction binding '.../input/thumbstick' OpenXR Input Binding.
/// </summary>
public const string thumbstick = "/input/thumbstick";
/// <summary>
/// Constant for a boolean interaction binding '.../input/thumbstick/click' OpenXR Input Binding.
/// </summary>
public const string thumbstickClick = "/input/thumbstick/click";
/// <summary>
/// Constant for a boolean interaction binding '.../input/thumbstick/touch' OpenXR Input Binding.
/// </summary>
public const string thumbstickTouch = "/input/thumbstick/touch";
/// <summary>
/// Constant for a Vector2 interaction binding '.../input/trackpad' OpenXR Input Binding.
/// </summary>
public const string trackpad = "/input/trackpad";
/// <summary>
/// Constant for a float interaction binding '.../input/trackpad/force' OpenXR Input Binding.
/// </summary>
public const string trackpadForce = "/input/trackpad/force";
/// <summary>
/// Constant for a boolean interaction binding '.../input/trackpad/touch' OpenXR Input Binding.
/// </summary>
public const string trackpadTouch = "/input/trackpad/touch";
/// <summary>
/// Constant for a pose interaction binding '.../input/grip/pose' OpenXR Input Binding.
/// </summary>
public const string grip = "/input/grip/pose";
/// <summary>
/// Constant for a pose interaction binding '.../input/aim/pose' OpenXR Input Binding.
/// </summary>
public const string aim = "/input/aim/pose";
/// <summary>
/// Constant for a haptic interaction binding '.../output/haptic' OpenXR Input Binding.
/// </summary>
public const string haptic = "/output/haptic";
private const string kDeviceLocalizedName = "Index Controller OpenXR";
/// <summary>
/// Registers the <see cref="ValveIndexController"/> layout with the Input System.
/// </summary>
protected override void RegisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RegisterLayout(typeof(ValveIndexController),
matches: new InputDeviceMatcher()
.WithInterface(XRUtilities.InterfaceMatchAnyVersion)
.WithProduct(kDeviceLocalizedName));
}
/// <summary>
/// Removes the <see cref="ValveIndexController"/> layout from the Input System.
/// </summary>
protected override void UnregisterDeviceLayout()
{
#if UNITY_EDITOR
if (!OpenXRLoaderEnabledForSelectedBuildTarget(EditorUserBuildSettings.selectedBuildTargetGroup))
return;
#endif
InputSystem.InputSystem.RemoveLayout(nameof(ValveIndexController));
}
/// <summary>
/// Return device layout string that used for registering device for the Input System.
/// </summary>
/// <returns>Device layout string.</returns>
protected override string GetDeviceLayoutName()
{
return nameof(ValveIndexController);
}
/// <inheritdoc/>
protected override void RegisterActionMapsWithRuntime()
{
ActionMapConfig actionMap = new ActionMapConfig()
{
name = "valveindexcontroller",
localizedName = kDeviceLocalizedName,
desiredInteractionProfile = profile,
manufacturer = "Valve",
serialNumber = "",
deviceInfos = new List<DeviceConfig>()
{
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Left),
userPath = UserPaths.leftHand
},
new DeviceConfig()
{
characteristics = (InputDeviceCharacteristics)(InputDeviceCharacteristics.HeldInHand | InputDeviceCharacteristics.TrackedDevice | InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.Right),
userPath = UserPaths.rightHand
}
},
actions = new List<ActionConfig>()
{
new ActionConfig()
{
name = "system",
localizedName = "System",
type = ActionType.Binary,
usages = new List<string>()
{
"MenuButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = system,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "systemTouched",
localizedName = "System Touched",
type = ActionType.Binary,
usages = new List<string>()
{
"MenuTouch"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = systemTouch,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "primaryButton",
localizedName = "Primary Button",
type = ActionType.Binary,
usages = new List<string>()
{
"PrimaryButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = buttonA,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "primaryTouched",
localizedName = "Primary Touched",
type = ActionType.Binary,
usages = new List<string>()
{
"PrimaryTouch"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = buttonATouch,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "secondaryButton",
localizedName = "Secondary Button",
type = ActionType.Binary,
usages = new List<string>()
{
"SecondaryButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = buttonB,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "secondaryTouched",
localizedName = "Secondary Touched",
type = ActionType.Binary,
usages = new List<string>()
{
"SecondaryTouch"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = buttonBTouch,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "grip",
localizedName = "Grip",
type = ActionType.Axis1D,
usages = new List<string>()
{
"Grip"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = squeeze,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "gripPressed",
localizedName = "Grip Pressed",
type = ActionType.Binary,
usages = new List<string>()
{
"GripButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = squeeze,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "gripForce",
localizedName = "Grip Force",
type = ActionType.Axis1D,
usages = new List<string>()
{
"GripForce"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = squeezeForce,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trigger",
localizedName = "Trigger",
type = ActionType.Axis1D,
usages = new List<string>()
{
"Trigger"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trigger,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "triggerPressed",
localizedName = "Triggger Pressed",
type = ActionType.Binary,
usages = new List<string>()
{
"TriggerButton"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = triggerClick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "triggerTouched",
localizedName = "Trigger Touched",
type = ActionType.Binary,
usages = new List<string>()
{
"TriggerTouch"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = triggerTouch,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "thumbstick",
localizedName = "Thumbstick",
type = ActionType.Axis2D,
usages = new List<string>()
{
"Primary2DAxis"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = thumbstick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "thumbstickClicked",
localizedName = "Thumbstick Clicked",
type = ActionType.Binary,
usages = new List<string>()
{
"Primary2DAxisClick"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = thumbstickClick,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "thumbstickTouched",
localizedName = "Thumbstick Touched",
type = ActionType.Binary,
usages = new List<string>()
{
"Primary2DAxisTouch"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = thumbstickTouch,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trackpad",
localizedName = "Trackpad",
type = ActionType.Axis2D,
usages = new List<string>()
{
"Secondary2DAxis"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trackpad,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trackpadForce",
localizedName = "Trackpad Force",
type = ActionType.Axis1D,
usages = new List<string>()
{
"Secondary2DAxisForce"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trackpadForce,
interactionProfileName = profile,
}
}
},
new ActionConfig()
{
name = "trackpadTouched",
localizedName = "Trackpad Touched",
type = ActionType.Binary,
usages = new List<string>()
{
"Secondary2DAxisTouch"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = trackpadTouch,
interactionProfileName = profile,
}
}
},
// Device Pose
new ActionConfig()
{
name = "devicePose",
localizedName = "Device Pose",
type = ActionType.Pose,
usages = new List<string>()
{
"Device"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = grip,
interactionProfileName = profile,
}
}
},
// Pointer Pose
new ActionConfig()
{
name = "pointer",
localizedName = "Pointer Pose",
type = ActionType.Pose,
usages = new List<string>()
{
"Pointer"
},
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = aim,
interactionProfileName = profile,
}
}
},
// Haptics
new ActionConfig()
{
name = "haptic",
localizedName = "Haptic Output",
type = ActionType.Vibrate,
usages = new List<string>() { "Haptic" },
bindings = new List<ActionBinding>()
{
new ActionBinding()
{
interactionPath = haptic,
interactionProfileName = profile,
}
}
}
}
};
AddActionMap(actionMap);
}
}
}