47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Unity.XR.Management.AndroidManifest.Editor
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{
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/// <summary>
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/// This class holds information for a single Android manifest element, including its path and attributes.
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/// </summary>
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public class ManifestElement
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{
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/// <summary>
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/// <para>
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/// List of element names representing the full XML path to the element. It must include last the element that this object represents.
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/// </para>
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/// </summary>
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///
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/// <remarks>
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/// <para>
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/// The order in which the elements are added is important,
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/// as each list member represents an XML element name in the order,
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/// so specifying a list as { "manifest", "application" } is not the same
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/// as { "application", "manifest"}.
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/// </para>
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/// </remarks>
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///
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/// <example>
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/// <para>
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/// Example for accessing a meta-data element:
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/// </para>
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/// <code>
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/// new ManifestElement {
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/// ElementPath = new List() {
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/// "manifest", "application", "meta-data"
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/// }
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/// }
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/// </code>
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/// </example>
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public List<string> ElementPath { get; set; }
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/// <summary>
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/// Dictionary of Name-Value pairs of the represented element's attributes.
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/// </summary>
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public Dictionary<string, string> Attributes { get; set; }
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}
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}
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