VR4Medical/ICI/Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Runtime/Interaction/Interactables/IXRSelectInteractable.cs
2025-07-29 13:45:50 +03:00

265 lines
13 KiB
C#

using System.Collections.Generic;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.XR.Interaction.Toolkit.Interactors;
namespace UnityEngine.XR.Interaction.Toolkit.Interactables
{
/// <summary>
/// An interface that represents an Interactable component which
/// an Interactor component can select.
/// </summary>
/// <seealso cref="IXRSelectInteractor"/>
[MovedFrom("UnityEngine.XR.Interaction.Toolkit")]
public interface IXRSelectInteractable : IXRInteractable
{
/// <summary>
/// The event that is called only when the first Interactor begins selecting
/// this Interactable as the sole selecting Interactor. Subsequent Interactors that
/// begin selecting this Interactable will not cause this event to be invoked as
/// long as any others are still selecting.
/// </summary>
/// <remarks>
/// The <see cref="SelectEnterEventArgs"/> passed to each listener is only valid while the event is invoked,
/// do not hold a reference to it.
/// </remarks>
/// <seealso cref="lastSelectExited"/>
/// <seealso cref="selectEntered"/>
SelectEnterEvent firstSelectEntered { get; }
/// <summary>
/// The event that is called only when the last remaining selecting Interactor
/// ends selecting this Interactable.
/// </summary>
/// <remarks>
/// The <see cref="SelectExitEventArgs"/> passed to each listener is only valid while the event is invoked,
/// do not hold a reference to it.
/// </remarks>
/// <seealso cref="firstSelectEntered"/>
/// <seealso cref="selectExited"/>
SelectExitEvent lastSelectExited { get; }
/// <summary>
/// The event that is called when an Interactor begins selecting this Interactable.
/// </summary>
/// <remarks>
/// The <see cref="SelectEnterEventArgs"/> passed to each listener is only valid while the event is invoked,
/// do not hold a reference to it.
/// </remarks>
/// <seealso cref="selectExited"/>
SelectEnterEvent selectEntered { get; }
/// <summary>
/// The event that is called when an Interactor ends selecting this Interactable.
/// </summary>
/// <remarks>
/// The <see cref="SelectExitEventArgs"/> passed to each listener is only valid while the event is invoked,
/// do not hold a reference to it.
/// </remarks>
/// <seealso cref="selectEntered"/>
SelectExitEvent selectExited { get; }
/// <summary>
/// (Read Only) The list of Interactors currently selecting this Interactable (may by empty).
/// </summary>
/// <remarks>
/// You should treat this as a read only view of the list and should not modify it.
/// It is exposed as a <see cref="List{T}"/> rather than an <see cref="IReadOnlyList{T}"/> to avoid GC Allocations
/// when enumerating the list.
/// </remarks>
/// <seealso cref="isSelected"/>
/// <seealso cref="IXRSelectInteractor.interactablesSelected"/>
List<IXRSelectInteractor> interactorsSelecting { get; }
/// <summary>
/// (Read Only) The first interactor that selected this interactable since not being selected by any interactor.
/// The interactor may not currently be selecting this interactable, which would be the case
/// when it released while multiple interactors were selecting this interactable.
/// </summary>
/// <seealso cref="IXRSelectInteractor.firstInteractableSelected"/>
IXRSelectInteractor firstInteractorSelecting { get; }
/// <summary>
/// (Read Only) Indicates whether this interactable is currently being selected by any interactor.
/// </summary>
/// <remarks>
/// In other words, returns whether <see cref="interactorsSelecting"/> contains any interactors.
/// </remarks>
/// <example>
/// <code>interactorsSelecting.Count > 0</code>
/// </example>
/// <seealso cref="interactorsSelecting"/>
/// <seealso cref="IXRSelectInteractor.hasSelection"/>
bool isSelected { get; }
/// <summary>
/// Indicates the selection policy of an Interactable.
/// </summary>
/// <seealso cref="InteractableSelectMode"/>
InteractableSelectMode selectMode { get; }
/// <summary>
/// Determines if a given Interactor can select this Interactable.
/// </summary>
/// <param name="interactor">Interactor to check for a valid selection with.</param>
/// <returns>Returns <see langword="true"/> if selection is valid this frame. Returns <see langword="false"/> if not.</returns>
/// <seealso cref="IXRSelectInteractor.CanSelect"/>
bool IsSelectableBy(IXRSelectInteractor interactor);
/// <summary>
/// Gets the world position and rotation of the Attach Transform captured during the moment of selection.
/// </summary>
/// <param name="interactor">The specific Interactor as context to get the attachment point for.</param>
/// <returns>Returns the world pose of the attachment point during the moment of selection,
/// and otherwise the identity <see cref="Pose"/> if it was not selected by it during the current selection stack.</returns>
/// <seealso cref="GetLocalAttachPoseOnSelect"/>
/// <seealso cref="IXRInteractable.GetAttachTransform"/>
/// <seealso cref="IXRSelectInteractor.GetAttachPoseOnSelect"/>
Pose GetAttachPoseOnSelect(IXRSelectInteractor interactor);
/// <summary>
/// Gets the local position and rotation of the Attach Transform captured during the moment of selection.
/// </summary>
/// <param name="interactor">The specific Interactor as context to get the attachment point for.</param>
/// <returns>Returns the local pose of the attachment point during the moment of selection,
/// and otherwise the identity <see cref="Pose"/> if it was not selected by it during the current selection stack.</returns>
/// <seealso cref="GetAttachPoseOnSelect"/>
/// <seealso cref="IXRInteractable.GetAttachTransform"/>
/// <seealso cref="IXRSelectInteractor.GetLocalAttachPoseOnSelect"/>
Pose GetLocalAttachPoseOnSelect(IXRSelectInteractor interactor);
/// <summary>
/// The <see cref="XRInteractionManager"/> calls this method
/// right before the Interactor first initiates selection of an Interactable
/// in a first pass.
/// </summary>
/// <param name="args">Event data containing the Interactor that is initiating the selection.</param>
/// <remarks>
/// <paramref name="args"/> is only valid during this method call, do not hold a reference to it.
/// </remarks>
/// <seealso cref="OnSelectEntered(SelectEnterEventArgs)"/>
void OnSelectEntering(SelectEnterEventArgs args);
/// <summary>
/// The <see cref="XRInteractionManager"/> calls this method
/// when the Interactor first initiates selection of an Interactable
/// in a second pass.
/// </summary>
/// <param name="args">Event data containing the Interactor that is initiating the selection.</param>
/// <remarks>
/// <paramref name="args"/> is only valid during this method call, do not hold a reference to it.
/// </remarks>
/// <seealso cref="OnSelectExited(SelectExitEventArgs)"/>
void OnSelectEntered(SelectEnterEventArgs args);
/// <summary>
/// The <see cref="XRInteractionManager"/> calls this method
/// right before the Interactor ends selection of an Interactable
/// in a first pass.
/// </summary>
/// <param name="args">Event data containing the Interactor that is ending the selection.</param>
/// <remarks>
/// <paramref name="args"/> is only valid during this method call, do not hold a reference to it.
/// </remarks>
/// <seealso cref="OnSelectExited(SelectExitEventArgs)"/>
void OnSelectExiting(SelectExitEventArgs args);
/// <summary>
/// The <see cref="XRInteractionManager"/> calls this method
/// when the Interactor ends selection of an Interactable
/// in a second pass.
/// </summary>
/// <param name="args">Event data containing the Interactor that is ending the selection.</param>
/// <remarks>
/// <paramref name="args"/> is only valid during this method call, do not hold a reference to it.
/// </remarks>
/// <seealso cref="OnSelectEntered(SelectEnterEventArgs)"/>
void OnSelectExited(SelectExitEventArgs args);
}
/// <summary>
/// Extension methods for <see cref="IXRSelectInteractable"/>.
/// </summary>
/// <seealso cref="IXRSelectInteractable"/>
[MovedFrom("UnityEngine.XR.Interaction.Toolkit")]
public static class XRSelectInteractableExtensions
{
/// <summary>
/// Gets the oldest interactor currently selecting this interactable.
/// This is a convenience method for when the interactable does not support being selected by multiple interactors at a time.
/// </summary>
/// <param name="interactable">The interactable to operate on.</param>
/// <returns>Returns the oldest interactor currently selecting this interactable.</returns>
/// <remarks>
/// Equivalent to <c>interactorsSelecting.Count > 0 ? interactorsSelecting[0] : null</c>
/// </remarks>
/// <seealso cref="IXRSelectInteractable.interactorsSelecting"/>
public static IXRSelectInteractor GetOldestInteractorSelecting(this IXRSelectInteractable interactable) =>
interactable?.interactorsSelecting.Count > 0 ? interactable.interactorsSelecting[0] : null;
/// <summary>
/// Gets whether the interactable is currently being selected by an interactor associated with the left hand or controller.
/// </summary>
/// <param name="interactable">The interactable to operate on.</param>
/// <returns>Returns <see langword="true"/> if any interactor currently selecting this interactable has <see cref="IXRInteractor.handedness"/> of <see cref="InteractorHandedness.Left"/>.</returns>
/// <remarks>
/// This method will return <see langword="true"/> even if it is not exclusively being selected by the left hand or controller.
/// In other words, it will still return <see langword="true"/> if the interactable is also being selected by
/// an interactor associated with the right hand or controller.
/// </remarks>
/// <seealso cref="IsSelectedByRight"/>
/// <seealso cref="IXRInteractor.handedness"/>
public static bool IsSelectedByLeft(this IXRSelectInteractable interactable) =>
IsSelectedBy(interactable, InteractorHandedness.Left);
/// <summary>
/// Gets whether the interactable is currently being selected by an interactor associated with the right hand or controller.
/// </summary>
/// <param name="interactable">The interactable to operate on.</param>
/// <returns>Returns <see langword="true"/> if any interactor currently selecting this interactable has <see cref="IXRInteractor.handedness"/> of <see cref="InteractorHandedness.Right"/>.</returns>
/// <remarks>
/// This method will return <see langword="true"/> even if it is not exclusively being selected by the right hand or controller.
/// In other words, it will still return <see langword="true"/> if the interactable is also being selected by
/// an interactor associated with the left hand or controller.
/// </remarks>
/// <seealso cref="IsSelectedByLeft"/>
/// <seealso cref="IXRInteractor.handedness"/>
public static bool IsSelectedByRight(this IXRSelectInteractable interactable) =>
IsSelectedBy(interactable, InteractorHandedness.Right);
static bool IsSelectedBy(IXRSelectInteractable interactable, InteractorHandedness handedness)
{
var interactorsSelecting = interactable.interactorsSelecting;
for (var i = 0; i < interactorsSelecting.Count; ++i)
{
if (interactorsSelecting[i].handedness == handedness)
return true;
}
return false;
}
}
/// <summary>
/// Options for the selection policy of an Interactable.
/// </summary>
/// <seealso cref="IXRSelectInteractable.selectMode"/>
[MovedFrom("UnityEngine.XR.Interaction.Toolkit")]
public enum InteractableSelectMode
{
/// <summary>
/// Allows the Interactable to only be selected by a single Interactor at a time
/// and allows other Interactors to take selection by automatically deselecting.
/// </summary>
Single,
/// <summary>
/// Allows for multiple Interactors at a time to select the Interactable.
/// </summary>
/// <remarks>
/// This option can be disabled in the Inspector window by adding the <see cref="CanSelectMultipleAttribute"/>
/// with a value of <see langword="false"/> to a derived class of <see cref="XRBaseInteractable"/>.
/// </remarks>
Multiple,
}
}