34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using System;
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namespace UnityEngine.XR.Interaction.Toolkit
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{
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public partial struct InteractionState
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{
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/// <summary>
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/// (Deprecated) Whether the interaction state was deactivated this frame.
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/// </summary>
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/// <remarks>
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/// <c>deActivatedThisFrame</c> has been deprecated. Use <see cref="deactivatedThisFrame"/> instead.
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/// </remarks>
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#pragma warning disable IDE1006 // Naming Styles
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[Obsolete("deActivatedThisFrame has been deprecated. Use deactivatedThisFrame instead. (UnityUpgradable) -> deactivatedThisFrame", true)]
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public bool deActivatedThisFrame
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{
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get => default;
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set => _ = value;
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}
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#pragma warning restore IDE1006
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/// <summary>
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/// (Deprecated) Resets the interaction states that are based on whether they occurred "this frame".
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/// </summary>
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/// <remarks>
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/// <c>Reset</c> has been deprecated. Use <see cref="ResetFrameDependent"/> instead.
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/// </remarks>
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[Obsolete("Reset has been renamed. Use ResetFrameDependent instead. (UnityUpgradable) -> ResetFrameDependent()", true)]
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public void Reset()
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{
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}
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}
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}
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