VR4Medical/ICI/Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Runtime/AR/Gestures/TwistGesture.cs
2025-07-29 13:45:50 +03:00

234 lines
8.9 KiB
C#

//-----------------------------------------------------------------------
// <copyright file="TwistGesture.cs" company="Google">
//
// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// </copyright>
//-----------------------------------------------------------------------
// Modifications copyright © 2020 Unity Technologies ApS
#if AR_FOUNDATION_PRESENT || PACKAGE_DOCS_GENERATION
using UnityEngine;
namespace UnityEngine.XR.Interaction.Toolkit.AR
{
/// <summary>
/// Gesture for when the user performs a two-finger twist motion on the touch screen.
/// </summary>
public class TwistGesture : Gesture<TwistGesture>
{
Vector2 m_PreviousPosition1;
Vector2 m_PreviousPosition2;
/// <summary>
/// Initializes and returns an instance of <see cref="TwistGesture"/>.
/// </summary>
/// <param name="recognizer">The gesture recognizer.</param>
/// <param name="touch1">The first touch that started this gesture.</param>
/// <param name="touch2">The second touch that started this gesture.</param>
public TwistGesture(TwistGestureRecognizer recognizer, Touch touch1, Touch touch2)
: this(recognizer, new CommonTouch(touch1), new CommonTouch(touch2))
{
}
/// <summary>
/// Initializes and returns an instance of <see cref="TwistGesture"/>.
/// </summary>
/// <param name="recognizer">The gesture recognizer.</param>
/// <param name="touch1">The first touch that started this gesture.</param>
/// <param name="touch2">The second touch that started this gesture.</param>
public TwistGesture(TwistGestureRecognizer recognizer, InputSystem.EnhancedTouch.Touch touch1, InputSystem.EnhancedTouch.Touch touch2)
: this(recognizer, new CommonTouch(touch1), new CommonTouch(touch2))
{
}
TwistGesture(TwistGestureRecognizer recognizer, CommonTouch touch1, CommonTouch touch2) : base(recognizer)
{
Reinitialize(touch1, touch2);
}
internal void Reinitialize(Touch touch1, Touch touch2) => Reinitialize(new CommonTouch(touch1), new CommonTouch(touch2));
internal void Reinitialize(InputSystem.EnhancedTouch.Touch touch1, InputSystem.EnhancedTouch.Touch touch2) => Reinitialize(new CommonTouch(touch1), new CommonTouch(touch2));
void Reinitialize(CommonTouch touch1, CommonTouch touch2)
{
Reinitialize();
fingerId1 = touch1.fingerId;
fingerId2 = touch2.fingerId;
startPosition1 = touch1.position;
startPosition2 = touch2.position;
m_PreviousPosition1 = Vector2.zero;
m_PreviousPosition2 = Vector2.zero;
deltaRotation = 0f;
}
/// <summary>
/// (Read Only) The id of the first finger used in this gesture.
/// </summary>
public int fingerId1 { get; private set; }
/// <summary>
/// (Read Only) The id of the second finger used in this gesture.
/// </summary>
public int fingerId2 { get; private set; }
/// <summary>
/// (Read Only) The screen position of the first finger where the gesture started.
/// </summary>
public Vector2 startPosition1 { get; private set; }
/// <summary>
/// (Read Only) The screen position of the second finger where the gesture started.
/// </summary>
public Vector2 startPosition2 { get; private set; }
/// <summary>
/// (Read Only) The delta rotation of the gesture.
/// </summary>
public float deltaRotation { get; private set; }
/// <summary>
/// (Read Only) The gesture recognizer.
/// </summary>
protected TwistGestureRecognizer twistRecognizer => (TwistGestureRecognizer)recognizer;
/// <inheritdoc />
protected internal override bool CanStart()
{
if (GestureTouchesUtility.IsFingerIdRetained(fingerId1) ||
GestureTouchesUtility.IsFingerIdRetained(fingerId2))
{
Cancel();
return false;
}
var foundTouches = GestureTouchesUtility.TryFindTouch(fingerId1, out var touch1);
foundTouches =
GestureTouchesUtility.TryFindTouch(fingerId2, out var touch2) && foundTouches;
if (!foundTouches)
{
Cancel();
return false;
}
// Check that both fingers are moving.
if (touch1.deltaPosition == Vector2.zero || touch2.deltaPosition == Vector2.zero)
{
return false;
}
var rotation = CalculateDeltaRotation(
touch1.position, touch2.position, startPosition1, startPosition2);
return Mathf.Abs(rotation) >= twistRecognizer.slopRotation;
}
/// <inheritdoc />
protected internal override void OnStart()
{
GestureTouchesUtility.LockFingerId(fingerId1);
GestureTouchesUtility.LockFingerId(fingerId2);
GestureTouchesUtility.TryFindTouch(fingerId1, out var touch1);
GestureTouchesUtility.TryFindTouch(fingerId2, out var touch2);
m_PreviousPosition1 = touch1.position;
m_PreviousPosition2 = touch2.position;
}
/// <inheritdoc />
protected internal override bool UpdateGesture()
{
var foundTouches = GestureTouchesUtility.TryFindTouch(fingerId1, out var touch1);
foundTouches =
GestureTouchesUtility.TryFindTouch(fingerId2, out var touch2) && foundTouches;
if (!foundTouches)
{
Cancel();
return false;
}
if (touch1.isPhaseCanceled || touch2.isPhaseCanceled)
{
Cancel();
return false;
}
if (touch1.isPhaseEnded || touch2.isPhaseEnded)
{
Complete();
return false;
}
if (touch1.isPhaseMoved || touch2.isPhaseMoved)
{
float rotation = CalculateDeltaRotation(
touch1.position,
touch2.position,
m_PreviousPosition1,
m_PreviousPosition2);
deltaRotation = rotation;
m_PreviousPosition1 = touch1.position;
m_PreviousPosition2 = touch2.position;
return true;
}
m_PreviousPosition1 = touch1.position;
m_PreviousPosition2 = touch2.position;
deltaRotation = 0f;
return false;
}
/// <inheritdoc />
protected internal override void OnCancel()
{
}
/// <inheritdoc />
protected internal override void OnFinish()
{
GestureTouchesUtility.ReleaseFingerId(fingerId1);
GestureTouchesUtility.ReleaseFingerId(fingerId2);
}
/// <summary>
/// Calculates a signed angle for how much to twist according to the movement of two touch positions.
/// </summary>
/// <param name="currentPosition1">Current position of the first touch.</param>
/// <param name="currentPosition2">Current position of the second touch.</param>
/// <param name="previousPosition1">Previous position of the first touch.</param>
/// <param name="previousPosition2">Previous position of the second touch.</param>
/// <returns>A signed angle, in degrees, representing how much to rotate an interactable by according to the changes in the two positions passed in.</returns>
protected static float CalculateDeltaRotation(
Vector2 currentPosition1,
Vector2 currentPosition2,
Vector2 previousPosition1,
Vector2 previousPosition2)
{
var currentDirection = (currentPosition1 - currentPosition2).normalized;
var previousDirection = (previousPosition1 - previousPosition2).normalized;
var sign = Mathf.Sign((previousDirection.x * currentDirection.y) -
(previousDirection.y * currentDirection.x));
return Vector2.Angle(currentDirection, previousDirection) * sign;
}
}
}
#endif