53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
//-----------------------------------------------------------------------
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// <copyright file="Gesture.cs" company="Google">
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//
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// Copyright 2018 Google Inc. All Rights Reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// </copyright>
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//-----------------------------------------------------------------------
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// Modifications copyright © 2020 Unity Technologies ApS
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#if AR_FOUNDATION_PRESENT || PACKAGE_DOCS_GENERATION
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using System;
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namespace UnityEngine.XR.Interaction.Toolkit.AR
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{
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public abstract partial class Gesture<T> where T : Gesture<T>
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{
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#pragma warning disable IDE1006 // Naming Styles
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/// <inheritdoc cref="isCanceled"/>
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[Obsolete("WasCancelled has been deprecated. Use isCanceled instead.", true)]
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public bool WasCancelled => isCanceled;
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/// <inheritdoc cref="targetObject"/>
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[Obsolete("TargetObject has been deprecated. Use targetObject instead.", true)]
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public GameObject TargetObject
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{
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get => targetObject;
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protected set => targetObject = value;
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}
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/// <inheritdoc cref="recognizer"/>
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[Obsolete("m_Recognizer has been deprecated. Use recognizer instead.", true)]
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// ReSharper disable once InconsistentNaming -- Deprecated
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protected internal GestureRecognizer<T> m_Recognizer => recognizer;
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#pragma warning restore IDE1006 // Naming Styles
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}
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}
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#endif
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