VR4Medical/ICI/Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/GeneralProjectSettingsData.cs
2025-07-29 13:45:50 +03:00

34 lines
1.0 KiB
C#

#if ENABLE_CLOUD_SERVICES_ANALYTICS || UNITY_2023_2_OR_NEWER
using System;
using UnityEngine;
namespace UnityEditor.XR.Interaction.Toolkit.Analytics
{
/// <summary>
/// General project settings that does not relate to XR specifically.
/// </summary>
[Serializable]
struct GeneralProjectSettingsData
{
/// <summary>
/// The Active Input Handling in Edit > Project Settings > Player.
/// <para>0 = Input Manager (Old)</para>
/// <para>1 = Input System Package (New)</para>
/// <para>2 = Both</para>
/// <para>-1 = unable to obtain value with reflection</para>
/// </summary>
[SerializeField]
public int activeInputHandling;
/// <summary>
/// Whether the project is using a scriptable render pipeline, for example URP.
/// A value of <see langword="false"/> indicates that the project is using the built-in render pipeline.
/// </summary>
[SerializeField]
public bool hasRenderPipeline;
}
}
#endif