VR4Medical/ICI/Library/PackageCache/com.unity.rendering.light-transport@e647573c7d2a/Runtime/UnifiedRayTracing
2025-07-29 13:45:50 +03:00
..
Common start 2025-07-29 13:45:50 +03:00
Compute start 2025-07-29 13:45:50 +03:00
Hardware start 2025-07-29 13:45:50 +03:00
Bindings.hlsl start 2025-07-29 13:45:50 +03:00
Bindings.hlsl.meta start 2025-07-29 13:45:50 +03:00
Common.hlsl start 2025-07-29 13:45:50 +03:00
Common.hlsl.meta start 2025-07-29 13:45:50 +03:00
Common.meta start 2025-07-29 13:45:50 +03:00
Compute.meta start 2025-07-29 13:45:50 +03:00
FetchGeometry.hlsl start 2025-07-29 13:45:50 +03:00
FetchGeometry.hlsl.meta start 2025-07-29 13:45:50 +03:00
Hardware.meta start 2025-07-29 13:45:50 +03:00
IRayTracingAccelStruct.cs start 2025-07-29 13:45:50 +03:00
IRayTracingAccelStruct.cs.meta start 2025-07-29 13:45:50 +03:00
IRayTracingBackend.cs start 2025-07-29 13:45:50 +03:00
IRayTracingBackend.cs.meta start 2025-07-29 13:45:50 +03:00
IRayTracingShader.cs start 2025-07-29 13:45:50 +03:00
IRayTracingShader.cs.meta start 2025-07-29 13:45:50 +03:00
RayTracingContext.cs start 2025-07-29 13:45:50 +03:00
RayTracingContext.cs.meta start 2025-07-29 13:45:50 +03:00
RayTracingResources.cs start 2025-07-29 13:45:50 +03:00
RayTracingResources.cs.meta start 2025-07-29 13:45:50 +03:00
TraceRay.hlsl start 2025-07-29 13:45:50 +03:00
TraceRay.hlsl.meta start 2025-07-29 13:45:50 +03:00
UnifiedRayTracingException.cs start 2025-07-29 13:45:50 +03:00
UnifiedRayTracingException.cs.meta start 2025-07-29 13:45:50 +03:00