VR4Medical/ICI/Library/PackageCache/com.unity.collab-proxy@c854d1f7d97f/Editor/UI/Tree/PlasticTreeView.cs
2025-07-29 13:45:50 +03:00

46 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI.Tree
{
internal class PlasticTreeView : TreeView
{
internal PlasticTreeView() : base(new TreeViewState())
{
rowHeight = UnityConstants.TREEVIEW_ROW_HEIGHT;
treeViewRect = new Rect(0, 0, 0, rowHeight);
showAlternatingRowBackgrounds = false;
}
public override IList<TreeViewItem> GetRows()
{
return mRows;
}
protected override TreeViewItem BuildRoot()
{
return new TreeViewItem(0, -1, string.Empty);
}
protected override void BeforeRowsGUI()
{
int firstRowVisible;
int lastRowVisible;
GetFirstAndLastVisibleRows(out firstRowVisible, out lastRowVisible);
GUI.DrawTexture(new Rect(0,
firstRowVisible * rowHeight,
GetRowRect(0).width + 1000,
(lastRowVisible * rowHeight) + 1000),
Images.GetTreeviewBackgroundTexture());
DrawTreeViewItem.InitializeStyles();
base.BeforeRowsGUI();
}
protected List<TreeViewItem> mRows = new List<TreeViewItem>();
}
}