VR4Medical/ICI/Library/PackageCache/com.unity.collab-proxy@c854d1f7d97f/Editor/UI/DrawUserIcon.cs
2025-07-29 13:45:50 +03:00

41 lines
1.0 KiB
C#

using System;
using Codice.Client.Common;
using Unity.PlasticSCM.Editor.UI.Avatar;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawUserIcon
{
internal static void ForPendingChangesTab(
ResolvedUser currentUser,
Action avatarLoadedAction)
{
Rect rect = BuildUserIconAreaRect(35f);
if (currentUser == null)
{
GUI.DrawTexture(rect, Images.GetEmptyGravatar());
return;
}
GUI.Label(rect, new GUIContent(
GetAvatar.ForEmail(currentUser.Name, avatarLoadedAction),
currentUser.Name));
}
static Rect BuildUserIconAreaRect(float sizeOfImage)
{
GUIStyle commentTextAreaStyle = UnityStyles.PendingChangesTab.CommentTextArea;
Rect result = GUILayoutUtility.GetRect(sizeOfImage, sizeOfImage); // Needs to be a square
result.x = commentTextAreaStyle.margin.left;
return result;
}
}
}