VR4Medical/ICI/Library/PackageCache/com.unity.collab-proxy@c854d1f7d97f/Editor/UI/DrawActionToolbar.cs
2025-07-29 13:45:50 +03:00

29 lines
753 B
C#

using UnityEditor;
using UnityEngine;
namespace Unity.PlasticSCM.Editor.UI
{
internal static class DrawActionToolbar
{
internal static void Begin(EditorWindow parentWindow)
{
Rect result = GUILayoutUtility.GetRect(parentWindow.position.width, 1);
EditorGUI.DrawRect(result, UnityStyles.Colors.BarBorder);
EditorGUILayout.BeginVertical(UnityStyles.ActionToolbar);
GUILayout.FlexibleSpace();
EditorGUILayout.BeginHorizontal();
}
internal static void End()
{
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.FlexibleSpace();
EditorGUILayout.EndVertical();
}
}
}