using UnityEngine.InputSystem.Controls; using UnityEngine.InputSystem.Layouts; using UnityEngine.InputSystem.XR; using UnityEngine.Scripting; namespace UnityEngine.XR.OpenXR.Input { [Preserve, InputControlLayout(displayName = "OpenXR HMD")] internal class OpenXRHmd : XRHMD { [Preserve, InputControl] ButtonControl userPresence { get; set; } /// protected override void FinishSetup() { base.FinishSetup(); userPresence = GetChildControl("UserPresence"); } } }