using UnityEngine.InputSystem.Controls;
using UnityEngine.InputSystem.Layouts;
using UnityEngine.InputSystem.XR;
using UnityEngine.Scripting;
namespace UnityEngine.XR.OpenXR.Input
{
[Preserve, InputControlLayout(displayName = "OpenXR HMD")]
internal class OpenXRHmd : XRHMD
{
[Preserve, InputControl] ButtonControl userPresence { get; set; }
///
protected override void FinishSetup()
{
base.FinishSetup();
userPresence = GetChildControl("UserPresence");
}
}
}