--- uid: openxr-multiview-render-regions --- # Multiview Render Regions The Multiview Render Regions feature is an optimization technique that prevents processing on areas of the screen that are not visible to the user. For a detailed explanation of Multiview Render Regions, refer to [Multiview Render Regions](https://docs.unity3d.com/6000.1/Documentation/Manual/xr-multiview-render-regions.html) in the Unity Manual. ## Prerequisites To enable this feature, you will need the following: * Unity 6.1 or newer. * Ensure that the Vulkan API is enabled. This feature is not available on other graphics APIs at this point in time. ## Enable Multiview Render Regions To enable the Multiview Render Regions feature: 1. Open the **OpenXR** section of **XR Plug-in Management** (menu: **Edit** > **Project Settings** > **XR Plug-in Management** > **OpenXR**). 2. Under **All Features**, enable **Meta Quest Support**. 3. Use the **Gear** icon to open **Meta Quest Support** settings. 4. Under **Rendering Settings**, enable **Optimize Multiview Render Regions**. ![The Optimize Multiview Render Regions feature is enabled in the OpenXR Rendering Settings.](../images/multiview-render-regions.png)
*Enable the Optimize Multiview Render Regions feature in Rendering Settings.*