using UnityEngine.XR.Interaction.Toolkit.Interactables; namespace UnityEngine.XR.Interaction.Toolkit.Samples.VisionOS { /// /// Drop down element interactable. Used to represent an element in a dropdown list. /// public class DropDownElement : XRBaseInteractable { [Header("Dropdown Element Config")] [SerializeField] string m_DrownDownText; public string dropDownText => m_DrownDownText; [SerializeField] Renderer m_ElementRenderer; [Header("Toggle Colors")] [SerializeField] Color m_SelectedColor = new Color(.1254f, .5882f, .9529f); [SerializeField] Color m_UnselectedColor = new Color(.1764f, .1764f, .1764f); Material m_MaterialInstance; void Start() { m_MaterialInstance = m_ElementRenderer.material; } public void SetSelected(bool isElementSelected) { m_MaterialInstance.color = isElementSelected ? m_SelectedColor : m_UnselectedColor; } } }