namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
{
///
/// A that provides a value from a device
/// from the XR input subsystem as defined by its characteristics and feature usage string.
/// Intended to be used with an as its object reference
/// or as part of an .
///
[HelpURL(XRHelpURLConstants.k_XRInputDeviceBoolValueReader)]
[CreateAssetMenu(fileName = "XRInputDeviceBoolValueReader", menuName = "XR/Input Value Reader/bool")]
public class XRInputDeviceBoolValueReader : XRInputDeviceValueReader
{
///
public override bool ReadValue() => ReadBoolValue();
///
public override bool TryReadValue(out bool value) => TryReadBoolValue(out value);
}
}