//----------------------------------------------------------------------- // // // Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // //----------------------------------------------------------------------- // Modifications copyright © 2020 Unity Technologies ApS #if AR_FOUNDATION_PRESENT || PACKAGE_DOCS_GENERATION using System; namespace UnityEngine.XR.Interaction.Toolkit.AR { public abstract partial class Gesture where T : Gesture { #pragma warning disable IDE1006 // Naming Styles /// [Obsolete("WasCancelled has been deprecated. Use isCanceled instead.", true)] public bool WasCancelled => isCanceled; /// [Obsolete("TargetObject has been deprecated. Use targetObject instead.", true)] public GameObject TargetObject { get => targetObject; protected set => targetObject = value; } /// [Obsolete("m_Recognizer has been deprecated. Use recognizer instead.", true)] // ReSharper disable once InconsistentNaming -- Deprecated protected internal GestureRecognizer m_Recognizer => recognizer; #pragma warning restore IDE1006 // Naming Styles } } #endif