--- uid: xrhands-meta-aim-feature --- # Meta Aim Hand OpenXR feature Unity OpenXR provides support for the Meta Hand Tracking Aim extension specified by Khronos. For this extension to work, you must also enable the [Hand Tracking feature](handtracking.md). For this extension to be available, you must install the [OpenXR package](https://docs.unity3d.com/Packages/com.unity.xr.openxr@latest). For this extension to work when deployed to a Meta Quest device, your OpenXR package must be set to at least version 1.6.0. You can either use the Unity Input System drop-down menus in the editing UI for Input Action Assets, or directly enter bindings as shown below. |**Data**|**Generic Binding Path**| |--------|------------| |Position|`/devicePosition` or `/devicePosition`| |Rotation|`/deviceRotation` or `/deviceRotation`| |Is Tracked|`/isTracked` or `/isTracked`| |Tracking State|`/trackingState` or `/trackingState`| |Aim Flags|`/aimFlags`| |Index Pinch Strength|`/pinchStrengthIndex`| |Middle Pinch Strength|`/pinchStrengthMiddle`| |Ring Pinch Strength|`/pinchStrengthRing`| |Little Pinch Strength|`/pinchStrengthLittle`| |Is Index Pressed|`/indexPressed`| |Is Middle Pressed|`/middlePressed`| |Is Ring Pressed|`/ringPressed`| |Is Little Pressed|`/littlePressed`| To specify a particular hand instead of either, you can add `/{leftHand}` or `/{rightHand}` after the `>` in the binding. For more information about the Meta Hand Tracking Aim extension, see the [OpenXR Specification](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_FB_hand_tracking_aim).