{ "name": "com.unity.xr.management", "displayName": "XR Plugin Management", "version": "4.5.1", "unity": "2020.3", "unityRelease": "15f1", "description": "Package that provides simple management of XR plug-ins. Manages and offers help with loading, initialization, settings, and build support for XR plug-ins.", "keywords": [ "xr", "sdk", "ar", "vr", "management", "build", "plugin" ], "dependencies": { "com.unity.modules.subsystems": "1.0.0", "com.unity.modules.vr": "1.0.0", "com.unity.modules.xr": "1.0.0", "com.unity.xr.core-utils": "2.2.1", "com.unity.xr.legacyinputhelpers": "2.1.11" }, "repository": { "url": "https://github.cds.internal.unity3d.com/unity/xr.sdk.management.git", "type": "git", "revision": "0fe78d9177c9f96352ea5d06283c26e42f9ed490" }, "_upm": { "changelog": "### Fixed\n- RunInBackground is not checked and when the application is paused locking the visuals to the users face.\n- Issue where disabled loaders could be inadvertently enabled.\n\n### Added\n- Added a Project Validation check for project settings related to running in background in order to avoid head-locked rendering of the main camera when focus is lost.\n\n### Changes\n- Meta Quest Platform and Build Profile enable 'Unity: Meta OpenXR' when switched to." }, "upmCi": { "footprint": "96cf27dc56ac36c84cfcaec5c28cfda979aa8845" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.xr.management@4.5/manual/index.html", "samples": [ { "displayName": "Example XR Management implementation", "description": "Example code showing how to implement various portions of the XR Management API.", "path": "Samples~" } ], "_fingerprint": "20be87dea58031bdc9e932e7e7cbe7d270db0e4a" }