using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.XR.OpenXR.Samples.MeshingFeature { public class FallingSphere : MonoBehaviour { private Vector3 starting; private Rigidbody rb; // Start is called before the first frame update void Start() { rb = GetComponent(); starting = transform.position; } // Update is called once per frame void FixedUpdate() { if (transform.position.y < -10) { #if UNITY_6000_0_OR_NEWER rb.linearVelocity = Vector3.zero; #else rb.velocity = Vector3.zero; #endif rb.angularVelocity = Vector3.zero; rb.MovePosition(starting); } } } }