using System; using UnityEditor; using UnityEngine; namespace UnityEditor.XR.OpenXR.Features { static class CommonContent { public static readonly GUIContent k_Download = new GUIContent("Download"); public static readonly GUIContent k_WarningIcon = EditorGUIUtility.IconContent("Warning@2x"); public static readonly GUIContent k_ErrorIcon = EditorGUIUtility.IconContent("Error@2x"); public static readonly GUIContent k_HelpIcon = EditorGUIUtility.IconContent("_Help@2x"); public static readonly GUIContent k_Validation = new GUIContent("Your project has some settings that are incompatible with OpenXR. Click to open the project validator."); public static readonly GUIContent k_ValidationErrorIcon = new GUIContent("", CommonContent.k_ErrorIcon.image, k_Validation.text); public static readonly GUIContent k_ValidationWarningIcon = new GUIContent("", CommonContent.k_WarningIcon.image, k_Validation.text); } }