using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Analytics.Hooks.Editor")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Editor")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Samples.StarterAssets.Editor")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Tests")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Samples.StarterAssets")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Samples.ARStarterAssets")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Samples.Hands")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Samples.VisionOS")] [assembly: InternalsVisibleTo("Unity.XR.Interaction.Toolkit.Samples.DeviceSimulator")]