using System.Collections.Generic;
using UnityEditor.XR.Interaction.Toolkit.Utilities;
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
namespace UnityEditor.XR.Interaction.Toolkit
{
///
/// Class used to draw an .
///
[CustomPropertyDrawer(typeof(InteractionLayerMask))]
class InteractionLayerMaskDrawer : PropertyDrawer
{
static readonly List s_DisplayOptions = new List();
static readonly List s_ValueOptions = new List();
static void SelectInteractionLayerSettings()
{
Selection.activeObject = InteractionLayerSettings.Instance;
}
///
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
var maskProperty = property.FindPropertyRelative("m_Bits");
label = EditorGUI.BeginProperty(position, label, maskProperty);
s_DisplayOptions.Clear();
s_ValueOptions.Clear();
InteractionLayerSettings.Instance.GetLayerNamesAndValues(s_DisplayOptions, s_ValueOptions);
XRInteractionEditorGUI.PropertyMaskField(position, label, maskProperty, s_DisplayOptions, s_ValueOptions, SelectInteractionLayerSettings);
EditorGUI.EndProperty();
}
}
}