Unity Editor version: 6000.1.9f1 (ed7b183fd33d) Branch: 6000.1/staging Build type: Release Batch mode: YES macOS version: Version 15.6 (Build 24G84) Darwin version: 24.6.0 Architecture: arm64 Running under Rosetta: NO Available memory: 8192 MB Date: 2025-08-20T08:03:43Z Using pre-set license Pro License: YES COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MacOS/Unity -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI -logFile Logs/AssetImportWorker0.log -srvPort 52961 -job-worker-count 3 -background-job-worker-count 8 -gc-helper-count 1 -name AssetImport Successfully changed project path to: /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [8810127552] Target information: Player connection [8810127552] * "[IP] 192.168.102.86 [Port] 0 [Flags] 2 [Guid] 3737682215 [EditorId] 3737682215 [Version] 1048832 [Id] OSXEditor(0,Andrei-5.local) [Debug] 1 [PackageName] OSXEditor [ProjectName] Editor" Player connection [8810127552] Host joined multi-casting on [225.0.0.222:54997]... Player connection [8810127552] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 3 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 44.60 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.1.9f1 (ed7b183fd33d) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/andreidumitru/Documents/GitHub/VR4Medical/ICI/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded preferred device: Apple M1 (high power) Metal devices available: 1 0: Apple M1 (high power) Using device Apple M1 (high power) Initializing Metal device caps: Apple M1 Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit-macos' Mono config path = '/Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56864 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll Register platform support module: /Applications/Unity/Hub/Editor/6000.1.9f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Registered in 0.002214 seconds. - Loaded All Assemblies, in 0.404 seconds Native extension for Android target not found Android Extension - Scanning For ADB Devices 94 ms Native extension for OSXStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.461 seconds Domain Reload Profiling: 866ms BeginReloadAssembly (130ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (40ms) LoadAllAssembliesAndSetupDomain (176ms) LoadAssemblies (130ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (171ms) TypeCache.Refresh (170ms) TypeCache.ScanAssembly (154ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (461ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (394ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (182ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (99ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.669 seconds Refreshing native plugins compatible for Editor in 2.42 ms, found 10 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) Failed to update package sample cache. Malformed package version string: 3.1.2 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:UpdatePackageSampleCache () (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:176) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:HasSampleImported (string,string) (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:70) UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152) (Filename: ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs Line: 176) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.794 seconds Domain Reload Profiling: 1463ms BeginReloadAssembly (113ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (35ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (484ms) LoadAssemblies (289ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (237ms) TypeCache.Refresh (193ms) TypeCache.ScanAssembly (169ms) BuildScriptInfoCaches (32ms) ResolveRequiredComponents (10ms) FinalizeReload (795ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (668ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (139ms) ProcessInitializeOnLoadAttributes (318ms) ProcessInitializeOnLoadMethodAttributes (197ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (4ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Launching external process: /Applications/Unity/Hub/Editor/6000.1.9f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.07 seconds Refreshing native plugins compatible for Editor in 2.50 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 246 Unused Serialized files (Serialized files now loaded: 0) Unloading 5662 unused Assets / (4.5 MB). Loaded Objects now: 6408. Memory consumption went from 173.7 MB to 169.2 MB. Total: 16.353334 ms (FindLiveObjects: 1.081000 ms CreateObjectMapping: 0.310084 ms MarkObjects: 12.734125 ms DeleteObjects: 2.227500 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x326ef7000 may have been prematurely finalized - Loaded All Assemblies, in 0.717 seconds Refreshing native plugins compatible for Editor in 0.85 ms, found 3 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) Failed to update package sample cache. Malformed package version string: 3.1.2 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:UpdatePackageSampleCache () (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:176) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:HasSampleImported (string,string) (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:70) UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152) (Filename: ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs Line: 176) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.664 seconds Domain Reload Profiling: 1384ms BeginReloadAssembly (232ms) ExecutionOrderSort (0ms) DisableScriptedObjects (12ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (83ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (417ms) LoadAssemblies (261ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (216ms) TypeCache.Refresh (42ms) TypeCache.ScanAssembly (17ms) BuildScriptInfoCaches (162ms) ResolveRequiredComponents (10ms) FinalizeReload (665ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (519ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (109ms) ProcessInitializeOnLoadAttributes (329ms) ProcessInitializeOnLoadMethodAttributes (68ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 0.83 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 43 Unused Serialized files (Serialized files now loaded: 0) Unloading 5570 unused Assets / (3.1 MB). Loaded Objects now: 6220. Memory consumption went from 175.3 MB to 172.2 MB. Total: 9.110250 ms (FindLiveObjects: 0.517958 ms CreateObjectMapping: 0.208875 ms MarkObjects: 6.822708 ms DeleteObjects: 1.559709 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x30c867000 may have been prematurely finalized - Loaded All Assemblies, in 0.724 seconds Refreshing native plugins compatible for Editor in 2.26 ms, found 10 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) Failed to update package sample cache. Malformed package version string: 3.1.2 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:UpdatePackageSampleCache () (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:176) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:HasSampleImported (string,string) (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:70) UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152) (Filename: ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs Line: 176) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.695 seconds Domain Reload Profiling: 1422ms BeginReloadAssembly (211ms) ExecutionOrderSort (0ms) DisableScriptedObjects (10ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (81ms) RebuildCommonClasses (39ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (21ms) LoadAllAssembliesAndSetupDomain (443ms) LoadAssemblies (276ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (219ms) TypeCache.Refresh (43ms) TypeCache.ScanAssembly (16ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (12ms) FinalizeReload (695ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (550ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (110ms) ProcessInitializeOnLoadAttributes (318ms) ProcessInitializeOnLoadMethodAttributes (107ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.35 ms, found 10 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Unloading 5660 unused Assets / (2.1 MB). Loaded Objects now: 6426. Memory consumption went from 176.2 MB to 174.0 MB. Total: 7.246000 ms (FindLiveObjects: 0.436791 ms CreateObjectMapping: 0.182709 ms MarkObjects: 5.387834 ms DeleteObjects: 1.238166 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16da73000 may have been prematurely finalized - Loaded All Assemblies, in 1.005 seconds Refreshing native plugins compatible for Editor in 3.47 ms, found 11 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) Failed to update package sample cache. Malformed package version string: 3.1.2 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:UpdatePackageSampleCache () (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:176) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:HasSampleImported (string,string) (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:70) UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152) (Filename: ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs Line: 176) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.816 seconds Domain Reload Profiling: 1824ms BeginReloadAssembly (421ms) ExecutionOrderSort (0ms) DisableScriptedObjects (9ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (240ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (20ms) LoadAllAssembliesAndSetupDomain (514ms) LoadAssemblies (325ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (276ms) TypeCache.Refresh (108ms) TypeCache.ScanAssembly (81ms) BuildScriptInfoCaches (155ms) ResolveRequiredComponents (10ms) FinalizeReload (816ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (650ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (146ms) ProcessInitializeOnLoadAttributes (388ms) ProcessInitializeOnLoadMethodAttributes (99ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (8ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 3.09 ms, found 11 plugins. Preloading 1 native plugins for Editor in 4.59 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 5681 unused Assets / (2.2 MB). Loaded Objects now: 6458. Memory consumption went from 177.6 MB to 175.4 MB. Total: 11.720875 ms (FindLiveObjects: 1.093166 ms CreateObjectMapping: 0.347667 ms MarkObjects: 7.904375 ms DeleteObjects: 2.358084 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 7.70 ms, found 11 plugins. Preloading 1 native plugins for Editor in 6.48 ms. Unloading 14 Unused Serialized files (Serialized files now loaded: 0) Unloading 5082 unused Assets / (2.6 MB). Loaded Objects now: 5909. Memory consumption went from 142.4 MB to 139.8 MB. Total: 30.128167 ms (FindLiveObjects: 1.633625 ms CreateObjectMapping: 0.217708 ms MarkObjects: 25.642000 ms DeleteObjects: 2.629292 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly Thread 0x16da73000 may have been prematurely finalized - Loaded All Assemblies, in 0.725 seconds Refreshing native plugins compatible for Editor in 2.63 ms, found 11 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.NullReferenceException: Object reference not set to an instance of an object at UnityEditor.XR.Interaction.Toolkit.Analytics.XRIAnalytics..cctor () [0x00000] in ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/Analytics/XRIAnalytics.cs:32 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:132) (Filename: /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs Line: 132) Failed to update package sample cache. Malformed package version string: 3.1.2 2 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:UpdatePackageSampleCache () (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:176) UnityEditor.XR.Interaction.Toolkit.ProjectValidation.ProjectValidationUtility:HasSampleImported (string,string) (at ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs:70) UnityEditor.XR.Interaction.Toolkit.Samples.Hands.Editor.HandsSampleProjectValidation:.cctor () (at Assets/Samples/XR Interaction Toolkit/3.1.2/Hands Interaction Demo/Editor/Scripts/HandsSampleProjectValidation.cs:34) System.Reflection.RuntimeMethodInfo:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) System.Reflection.MethodBase:Invoke (object,object[]) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorAssemblies.cs:152) (Filename: ./Library/PackageCache/com.unity.xr.interaction.toolkit@42ef3600567b/Editor/ProjectValidation/ProjectValidationUtility.cs Line: 176) Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.699 seconds Domain Reload Profiling: 1427ms BeginReloadAssembly (207ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (84ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (12ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (445ms) LoadAssemblies (266ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (231ms) TypeCache.Refresh (39ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (179ms) ResolveRequiredComponents (10ms) FinalizeReload (700ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (547ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (312ms) ProcessInitializeOnLoadMethodAttributes (115ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 2.91 ms, found 11 plugins. Preloading 1 native plugins for Editor in 0.25 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 5681 unused Assets / (2.3 MB). Loaded Objects now: 6461. Memory consumption went from 176.1 MB to 173.8 MB. Total: 9.562125 ms (FindLiveObjects: 0.447625 ms CreateObjectMapping: 0.211125 ms MarkObjects: 7.448250 ms DeleteObjects: 1.454250 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/Tests/CodeSamples/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionManagerRegistrationEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/Tests/CodeSamples/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionManagerRegistrationEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Begin MonoManager ReloadAssembly Thread 0x16da73000 may have been prematurely finalized - Loaded All Assemblies, in 0.694 seconds Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/Tests/CodeSamples/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionManagerRegistrationEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Refreshing native plugins compatible for Editor in 3.73 ms, found 11 plugins. Native extension for Android target not found Native extension for OSXStandalone target not found Native extension for WebGL target not found Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Assembly with name 'Unity.XR.Interaction.Toolkit.CodeSamples.Tests' already exists (Packages/com.unity.xr.interaction.toolkit/Tests/CodeSamples/Unity.XR.Interaction.Toolkit.CodeSamples.Tests.asmdef) Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. Script 'Packages/com.unity.xr.interaction.toolkit/DocCodeSamples.Tests/XRInteractionManagerRegistrationEventsSample.cs' will not be compiled because it exists outside the Assets folder and does not to belong to any assembly definition file. [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.674 seconds Domain Reload Profiling: 1371ms BeginReloadAssembly (203ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (83ms) RebuildCommonClasses (37ms) RebuildNativeTypeToScriptingClass (11ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (426ms) LoadAssemblies (264ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (217ms) TypeCache.Refresh (48ms) TypeCache.ScanAssembly (14ms) BuildScriptInfoCaches (155ms) ResolveRequiredComponents (10ms) FinalizeReload (675ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (524ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (105ms) ProcessInitializeOnLoadAttributes (299ms) ProcessInitializeOnLoadMethodAttributes (106ms) AfterProcessingInitializeOnLoad (1ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (12ms) WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? WARNING: Shader Unsupported: 'Universal Render Pipeline/VR/SpatialMapping/Wireframe' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? Refreshing native plugins compatible for Editor in 3.02 ms, found 11 plugins. Preloading 1 native plugins for Editor in 0.23 ms. Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Unloading 5694 unused Assets / (3.2 MB). Loaded Objects now: 6477. Memory consumption went from 177.5 MB to 174.2 MB. Total: 6.587709 ms (FindLiveObjects: 0.412958 ms CreateObjectMapping: 0.264708 ms MarkObjects: 4.535750 ms DeleteObjects: 1.373417 ms) Prepare: number of updated asset objects reloaded= 0