using System;
namespace UnityEngine.XR.Interaction.Toolkit
{
public partial struct InteractionState
{
///
/// (Deprecated) Whether the interaction state was deactivated this frame.
///
///
/// deActivatedThisFrame has been deprecated. Use instead.
///
#pragma warning disable IDE1006 // Naming Styles
[Obsolete("deActivatedThisFrame has been deprecated. Use deactivatedThisFrame instead. (UnityUpgradable) -> deactivatedThisFrame", true)]
public bool deActivatedThisFrame
{
get => default;
set => _ = value;
}
#pragma warning restore IDE1006
///
/// (Deprecated) Resets the interaction states that are based on whether they occurred "this frame".
///
///
/// Reset has been deprecated. Use instead.
///
[Obsolete("Reset has been renamed. Use ResetFrameDependent instead. (UnityUpgradable) -> ResetFrameDependent()", true)]
public void Reset()
{
}
}
}