using System; namespace UnityEngine.XR.Interaction.Toolkit { public partial struct InteractionState { /// /// (Deprecated) Whether the interaction state was deactivated this frame. /// /// /// deActivatedThisFrame has been deprecated. Use instead. /// #pragma warning disable IDE1006 // Naming Styles [Obsolete("deActivatedThisFrame has been deprecated. Use deactivatedThisFrame instead. (UnityUpgradable) -> deactivatedThisFrame", true)] public bool deActivatedThisFrame { get => default; set => _ = value; } #pragma warning restore IDE1006 /// /// (Deprecated) Resets the interaction states that are based on whether they occurred "this frame". /// /// /// Reset has been deprecated. Use instead. /// [Obsolete("Reset has been renamed. Use ResetFrameDependent instead. (UnityUpgradable) -> ResetFrameDependent()", true)] public void Reset() { } } }