using UnityEngine.UI; namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput { public class ActionToVector2XRInput : ActionToControlXRInput { [SerializeField] RectTransform m_Handle; void Update() { if (m_Handle != null && device.isValid && device.TryGetFeatureValue(usage, out var vec)) m_Handle.anchorMin = m_Handle.anchorMax = (vec + Vector2.one) * 0.5f; } } }