using System.Collections; using System.Collections.Generic; using UnityEngine.UI; namespace UnityEngine.XR.OpenXR.Samples.ControllerSampleXRInput { public class ActionToAxisXRInputHand : ActionToControlXRInputHand { [SerializeField] Slider m_Slider; void Update() { if (m_Slider != null && device.isValid && device.TryGetFeatureValue(usage, out var axisValue)) m_Slider.value = axisValue; } } }